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本帖最后由 4876162 于 2024-7-14 11:09 编辑
又有更新了,这次是24年03月的。可以直接替换更新,更新完在MCM中点击重新配置,按理来说进入游戏会自动重新配置。 这次没有汉化,因为,刚放暑假,有点懒。等后面汉化。战败补丁中的英文比较多 实在想要汉化可以从上一个版本拷贝。 我本人也是直接用英文版本,可以学学英语。 白毒网盘是真难用,怎么会有这种软件
提取码:1k17
下面为旧版
因为本人看到论坛里面有人发过这个版本的战败,但是版本是2023年1月份的,所以就发出来从L网找到的2023年12月份的更新。 这个版本修复了一些BUG
When updating to 18112023 you need to run 'Reconfigure' from the MCM and then run "Clean Up" from the MCM as well.
更新到 18112023 时,您需要从 MCM 运行“重新配置”,然后还从 MCM 运行“清理”。
ChangeLog Defeat V5.3.6 Bane 18112023
变更日志击败 V5.3.6 祸根 18112023 - Identified and fixed a root cause of multiple errors and hangs in the original Defeat code
识别并修复了多个错误的根本原因并在原始失败代码中挂起 - Fixed compatibility for Bikini armour - MCM strip slots increased to 10
修复了比基尼盔甲的兼容性 - MCM 条带插槽增加至 10 个 - Fixed a potential dialogue conflict with Submissive Lola: The Resubmission
修复了与顺从的萝拉:重新提交之间潜在的对话冲突 - Fixed a cause of occasional hangs where the Aggressors don't initiate Assault dialogue with the player after Knockdown/Surrender
修复了攻击者在击倒/投降后不与玩家发起攻击对话的偶尔挂起的原因 - Fixed Aggressors ignoring followers until hit when the Player is downed
修复了攻击者忽略追随者直到玩家被击倒时被击中的问题 - Fixed Surrender scenes hanging in Strugglebar state at the end of assaults
修复了攻击结束时挂在斗争吧状态的投降场景 - Followers will no longer stand around looking bored during Surrender scenes
在投降场景中,追随者将不再站在周围看起来很无聊 - Fixed MCM hotkeys being in an inconsistent state after Import or Reconfigure (Also the custom struggle bar color is now saved)
修复了导入或重新配置后 MCM 热键处于不一致状态的问题(现在还保存了自定义斗争栏颜色) - Fixed Downed followers intervening as Witnesses
修复了被击倒的追随者作为见证人进行干预的问题 - Fixed some link errors and grammar in the English interface file (sexlabdefeat_english.txt)
修复了英文界面文件(sexlabdefeat_english.txt)中的一些链接错误和语法 - Fixed a condition that could cause Followers to stop combat when the Player is Defeated
修复了当玩家被击败时可能导致追随者停止战斗的情况 - Fixed the follower down first re-agro bug
修复了追随者第一次重新农业错误 - Fixed compilation errors in some dialogue script fragments and populated a number of empty script properties
修复了某些对话脚本片段中的编译错误并填充了许多空脚本属性 - Fixed the Surrender key getting unbound issue
修复了投降键未绑定的问题 - Fixed MCM Knockdown duration setting not working for followers
修复了 MCM 击倒持续时间设置对追随者不起作用的问题 - Fixed Defeat's Essential Player function failing when in None Locations
修复了“击败”的基本玩家功能在“无位置”时失败的问题 - Tidied up some dialogue grammar - mostly in DefeatPlayerQST and regenerated SEQ File
整理了一些对话语法 - 主要在 DefeatPlayerQST 和重新生成的 SEQ 文件中
The motivation for doing this was to provide a more stable platform for AndrewLRG's excellent Dynamic Defeat patch. I'm happy to say that he has been kind enough to provide an updated version of his patch that forwards the fixes I have added in Defeat 5.3.6 and provides some additional Dynamic Defeat bugfixes and content.
这样做的动机是为 AndrewLRG 优秀的 Dynamic Defeat 补丁提供一个更稳定的平台。我很高兴地说,他非常友善地提供了补丁的更新版本,该版本转发了我在 Defeat 5.3.6 中添加的修复程序,并提供了一些额外的 Dynamic Defeat 错误修复和内容。
Changelog Dynamic Defeat LRG Patch V1.6.1 (for Defeat Version 5.3.6) by AndrewLRG
更新日志 Dynamic Defeat LRG 补丁 V1.6.1(适用于 Defeat 版本 5.3.6),作者:AndrewLRG Added Follower Support for "(Devious Devices) Equip Devices" and "(Cursed Loot) Equip Devices" Post-assault events. When enabled Follower will also equip Devious Devices
添加了对“(狡猾的设备)装备设备”和“(诅咒战利品)装备设备”攻击后事件的追随者支持。启用后,追随者还将装备 Devious 设备 Added a chance to trigger "Left for Dead" and "Rescued" Post-assault events after equipping Devices
添加了装备设备后触发“Left for Dead”和“Rescueed”袭击后事件的机会 Added some missing Devices to "equip list" (Bondage mittens, Yokes, Pear Plugs and others)
在“装备列表”中添加了一些缺失的设备(束缚手套、轭、梨塞等) Fixed an issue when "Device Colour" in MCM was shown incorrectly for some Devices after changing their Types;
修复了某些设备在更改类型后 MCM 中的“设备颜色”显示不正确的问题; - New post-Assault Event: 'Equip random Devious Devices' (requires Devious Devices 5+ to be installed). Does not require Deviously Cursed Loot.esp.
新的袭击后事件:“装备随机 Devious 设备”(需要安装 Devious 设备 5+)。不需要 Deviously Cursed Loot.esp。 - Fixed an issue when Dynamic Defeat was not working with creatures;
修复了动态击败不适用于生物的问题; - Fixed a small bug that could cause Devious Suit not be re-equipped;
修复了一个可能导致Devious Suit无法重新装备的小错误; - Added a "creature toggle" option to disable/enable some Post-Assault events when defeated by creatures; (thanks to DonQuiWho for suggestion). Option can be found in Defeats MCM/Player Post-Assault page.
添加了“生物切换”选项,以在被生物击败时禁用/启用一些攻击后事件; (感谢 DonQuiWho 的建议)。选项可以在“击败 MCM/玩家攻击后”页面中找到。 - Updated Defeat's import/export mechanics to include all added features.
更新了 Defeat 的导入/导出机制以包含所有添加的功能。
It should be possible to update a vanilla Defeat 5.3.5 game to Defeat 5.3.6 with or without the LRG Dynamic Defeat Patch but as ever, if you have problems, either clean your save or start a new game.
应该可以将普通的 Defeat 5.3.5 游戏更新为 Defeat 5.3.6,无论是否有 LRG Dynamic Defeat 补丁,但与以往一样,如果您遇到问题,请清理您的保存或开始新游戏。
Please note this version of Defeat and the Dynamic Defeat patch are NOT compatible with any other Defeat patches or versions.
请注意,此版本的 Defeat 和 Dynamic Defeat 补丁与任何其他 Defeat 补丁或版本不兼容。
Thanks to DonQuiWho. Herowynne, Tlam99 and andbgame for taking the time to beta test Defeat 5.3.6
感谢 DonQuiWho。 Herowynne、Tlam99 和 andbgame 花时间进行 Beta 测试 击败 5.3.6 注意:更新后需要在战败惩罚设置里面点击重置MCM设置,然后再点击清理
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