2020.9.28更新2.0.2
Skill level scaling and XP are now correct when a skill is level >= 100.
Rearrange some code to reduce the amount of time werewolf form is visible when shifting out of werebear form in high script latency conditions.
2020.10.14更新2.1.0
Fix FPS loss when facing badly made objects in other mods with excessively detailed collision meshes. (Note that this will not reduce FPS loss resulting from rendering said meshes in the first place.)
2020.10.15更新2.3.0
(When upgrading from an older version of Growl, if the cooldown is in progress, unequip and reequip the Beast Form power and wait 24 hours.)
Improve the implementation of the Beast Form cooldown. Instead of a greater power whose cooldown is reset after 90 seconds (which led to the confusing message "Powers can only be used once a day"), it is a lesser power that just shows a more descriptive message when the cooldown is not up.
Revert XP gains to version 1.x, where you progress in a secondary skill when your primary skill is maxed.
2022.3.2更新3.0
Call of the Blood: Reduce the chance of a forced transformation from 20-10-5% -> 0% from half moon to dark moon, but 40 -> 50% during full moon. (Not retroactive.)
Animal Vigor: Reduce health and stamina bonus from 100 -> 50.
Bloodthirst/Improved Bloodthirst: Reduce magnitude from 10-20-30 -> 5-10-15.
Ring of Hircine no longer grants a second separate Beast Form power, but instead grants a passive effect that reduces the cooldown on Beast Form to 5 seconds.
Werewolf hunters will no longer close in on your position when you are in a city or town.
Shifting out of wereform now restores your health to 150 points if it is lower.