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马上注册领取绝版勋章
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本帖最后由 FateRover 于 2019-10-28 22:16 编辑
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Version 3.0.10
Version 3.0.9
Version 3.0.8
Version 3.0.7从此版本不在搬更新日志。
Version 3.0.6
- Added check for the L8 format (one channel with luminance flag) to the texture scanner. Use R8 or a compressed format instead.
Version 3.0.5
- Fixed deletion of NiTriStripsData associated with bhkNiTriStripsShape blocks (16 NIFs in the vanilla game use it).
Version 3.0.4
- Fixed v3.0.2 - v3.0.3 adding empty strings where not needed.
Version 3.0.3
- Meshes with the tree animation shader flag now keep their vertex colors even when fully white.
Version 3.0.2
- Allow empty header strings to fix possible crash issues (e.g. with some NiTextKeyExtraData blocks).
Version 3.0.1
Fixed the cubemap check of the texture scanner.
Version 3.0.0
- Added "Scan Textures" button to scan for compatibility with SSE.
- The following warnings currently exist:
1.) TGA texture files are not supported.
2.) Dimensions must be divisible by 4 (currently <width> x <height>).
3.) Uncompressed cubemaps require an alpha channel, use ARGB8 or DXT1/BC1.
4.) Several warnings for unsupported uncompressed formats.
- Further fixed handling of NIF files without a root node.
- Ignore empty vertex weights (factor 0.0) in NiSkinData.
- Allow overflowing header string index to prevent losing strings.
Version 2.9.2
- Calculating new geometry bounds for skinned meshes is now optional.
- Now removes invalid triangles that point to non-existent vertices.
- Fixed handling for root nodes that aren't at block index 0.
- Now fixes faulty "Has Vertex Weights" boolean values in NiSkinData.
- Files with names that have UTF-16 encoded characters can now be loaded and saved.
Version 2.9.1- Fixed writing of breakable and malleable constraints. Please re-optimize NIFs using "bhkMalleableConstraint" and "bhkBreakableConstraint" in case they cause crashes.
Version 2.9- Multiple references to the same shape in a node no longer count as duplicates, so they won't be renamed.
Version 2.8- Further important fixes for files with duplicate shape names.
- Some more code refactoring.
Version 2.7- Fixed regression in v2.6 where shapes with duplicate names (not under the same parent) weren't optimized.
Version 2.6- Now processes terrain and LOD meshes (.btr and .bto files) as well.
- Added option to remove parallax shader flags and textures from meshes (on by default).
- Fixed reading NIFs with disabled constraint motors.
- Fixed renaming of duplicate shapes not being aware of its parent node and siblings.
- Removed checkbox for unused strings - they are now always removed.
- Major refactor of the underlying code for handling NIF files.
Version 2.5- Fix for meshes that have vertex weights disabled in their NiSkinData (some trees, maybe more).
Version 2.4- Support for particle systems and emitter meshes.
Version 2.3- Fixed an issue with skin partitions of meshes with flipped triangles
Version 2.2- Added support for head parts (head, eyes, mouth, ears, hair). Use the new checkbox FOR HEAD PARTS ONLY!
- Fixed some partially see-through skinned meshes by using cleaner weights from BSTriShape instead of the NiSkinData.
- Removed safety check for particle meshes - be careful about those for now.
-添加头部文件支持(脑袋,眼睛、嘴神马的),需要修复头部文件时勾选 FOR HEAD PARTS ONLY!
-修复了一些透明半透明材质问题。
-移除一些材质的安全检查
Version 2.1- Fixed optimizing meshes that shared the same NiTriShapeData block for some reason.
- Fixed "removed vertex colors" message logging even if the mesh never had any to begin with.
- Improved normal smoothing algorithms, there should be less black splotches now when using it.
- Changed "Max. Degrees" selection range for normal smoothing from 0-100° to 0-180°.
-修复一些共用 NiTriShapeData 的材质的转换问题
-修复“移除顶点颜色”日志错误
-改进平滑算法,现在应该能减少许多黑点黑斑之类的
-懒得翻
v2.0
- The tool now has an actual user interface with a directory picker and progress bar.
- Created some more options as checkboxes to toggle on/off.
- Fixed some rare texture paths being trimmed the wrong way and causing purple meshes.
- Added a "Smooth Normals" feature with a maximum angle in degrees and a toggle for close seams.
- Tangents didn't always update for skinned meshes.
-现在此工具有用户界面,能选择要修改的mod的路径,能显示进度等
-添加一些新的转换选项
-修复一些罕见的材质被错误修正导致的材质变成紫色的bug
-添加个由角度控制的“平滑法线”和一个消除接缝的功能 ?
-现在不会为一些与皮肤有关的mesh添加Tangents
1.9
修复上一版未正确计算tagent的bug
修复个罕见bug
1.8
修复nif扩展不能被识别及包含ascii(所以说用中文路径的脑子有泡)编码路径未被正确转换的bug
强烈不建议放在上级目录下无脑转换!
主要用来批量修复由于nif文件缺失、Tangent造成的材质丢失以及人物出现红色三角、蓝色三角问题。
直接解包mod,放在*.nif上一级目录运行,会自行搜索可转换的nif文件
下面做个示范:
======================================================================================================================================================
随从葛兰蒂斯的一套服装有红三角,由左图可以知道这个服装名字DQ3,解压葛兰蒂斯的mod,找到DQ3的文件夹,把附件放到上级目录,勾上第三个

(一般不要勾最上面两个Remove unused strings和Delete unreferenced blocks 这两玩意应该删不删都不会对正常运行照成任何影响,不删不会死的! 删了就有可能进不去或者直接出错,不懂的同学不要删绝对是没有错的!,高手无视) 转换之后 覆盖同名文件 ,效果
附件:↓↓↓↓↓
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