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本帖最后由 一堆甜塔 于 2019-1-25 09:29 编辑
The Timelost Dwemer - A Deep Elf Race 失落时间锻莫
版本:1.02
作者:Redshiftja
原址:https://www.nexusmods.com/skyrim/mods/94770/
必要需求前置:黎明守卫dlc、龙裔dlc、RaceCompatibility for Skyrim and Dawnguard、skse
强烈建议搭配: Ethereal Elven Overhaul和EEO USLEEP Update、 USLEEP(非官方修复补丁)、 Alternate Start – Live Another Life(不一样的人生)、 Floating Healthbars(浮动血条)
以及各种矮人材质:Ancient Dwemer Metal、 aMidianBorn Book of Silence - Armors、 Dwemer Bronze and Steel - Dwarven Weapons Recolor、Noble Skyrim
1月16更新1.01版:- 可选择移除种族自带的Maleficarum诅咒。只对新游戏有效。
- 修复重力炸弹,不再会导致时缓提前结束。
- 矮人护甲技能现在只需要3件矮人护甲而不是4件。
- 驮马的攻击性由非常有攻击性变为有攻击性,防止它们没敌人也逃跑。。。
- Helot的口袋机械球现在会正确部署Helot了。
- 将所有可制作的自动机器人排除在calling的影响之外—现在施放calling不再会使自己制作的机器人出错。
1月17更新1.011版:- 有可制作修复曲速核心,现在会正确延长武器加速时间,而不只是时缓时间。
1月21更新1.02版:注意从旧版更新必须步骤!更新后选择Debug - Unmark All Automatons' spell这个法术,对准你制作的自动机械施法(不适用于Armati、Gynoids或Packhorses)。你应该在左上角看到一个通知:All automatons unmarked。然后你就可以重新标记自动机了。
- 增加一个法术,用于取消已标记的所有自动机。
- 增加了一个脚本自动从传送表单中删除损坏的自动机,防止传送死掉的机械导致bug。
- 现在只能标记活的自动机。
- 标记自动机不再影响Gynoids,、Armati、Packhorses。因为他们是追随者,如果你走得太远,他们会自动传送。
- 修复了动力战斧第一人称是个锤子的bug。
- 移除了神光动力甲和神光动力锤的技能等级要求。现在Magecrafter升到4级后即可锻造使用。
- 只有当你背包中有神光动力锤时才会出现在熔炉看到神光动力锤的单双手版本转换。
- 移除所有动力武器的音效效果,因为太tm吵了。
N网刚出炉的种族mod,这是我见过最nb的矮人种族mod没有之一!!!
兼容性:
- 与附魔大修兼容
- 与更好的吸血鬼兼容
- 与Sacrosanct吸血鬼大修兼容,安装时有兼容补丁
- 与Summermyst兼容
- 与Immersive Jewelry兼容,安装时有兼容补丁
- 与所有更改了技能树的mod不兼容(ordinator除外,因为安装包里有ord兼容补丁)
这是我自己录制的演示视频,mod环境是星辰雪整合,如果是原版环境后期绝对强无敌。
以下是作者介绍:
在Nexus上有几个深精灵(矮人)种族mod,但是我想组装一个我自己的mod,不仅仅是一些材质加一两个种族能力。 我想要一个独特的深精灵种族,其中包含其他种族在天际中无法获得的法术和能力:控制时间的潜在能力,以及制造自己的矮人战争机器的技能。 因此,The Timelost Dwemer 诞生了。
背景:
4000年前整个锻莫种族都消失了,只留下空旷的城市和animunculi(矮人自动机械)。自那以后很多世纪过去了,直到虚空中出现一丝波动。
时空结构撕裂,瞬间一个人形跪倒在天际寒冷土地上。失落时间锻莫站起身,颤抖着凝视着令人不安的熟悉土地。 他知道必须做些什么,邪恶已经出现在泰姆瑞尔,古代锻莫的秘密不能落入错误的人手里。
Their skills are weighted towards sword and board or two-handed warrior archetypes. However, their unique chronokinetic racial abilities may give them an edge in other pursuits, such as archery or roguery.
- - Smithing 10
- - Enchanting 10
- - Alchemy 10
- - Heavy Armor 5
- - Block 5
- - One-Handed 5
- - Two-Handed 5
种族能力:控制时间(咋瓦鲁多!)
Timelost Dwemer具有潜在的chronokinetic能力,可以让时间屈服于自己的意志,但这种强大的力量是有代价的:他们的能力非常不稳定,随着时间的推移他们的肉体会逐渐消失,回归到他们来时的维度。
过度使用chronokinetic能力可能是致命的,但这种伤害可以通过魔法抗性附魔和物品来减轻——其中一些是mod新增的矮人装备。
- 时间扭曲:每天一次,扭曲时间,使你的近战攻击速度提高550%,并使你周围的所有敌人减速至近乎停顿6-12秒。然而12秒内自身受到严重可能致命的魔法伤害。
- 时间延缓:时间减速到正常速率的10%,持续2~3.5秒。每次使用对自身造成中等的魔法伤害。
- 曲速跳跃:将自己传送到50~100英尺(15~30米)范围内的目标位置,并暂停时间半秒钟。每次使用后受到轻微的魔法伤害。
 
随着解锁更多Magecrafter的perk并提升附魔与锻造技能,Timelost Dwemer还可以获得更强大的chronokinetic能力。这些强大的能力在游戏后期通过制作矮人神器获得。
- 反向时间:如果您配备了时间反转模块,当您达到25%生命值时,您的TRM将自动反转时间,恢复所有生命,耐力和法力,同时减慢时间3秒。
- 重力炸弹:每天一次,如果你装备了高级曲速核心,你可以暂时创造一个引力奇点并引爆它。将距离50英尺内的所有敌人击飞并对它们造成持续5秒的伤害。每次使用后对自身造成中等的魔法伤害。
- 终结时间:每天一次,如果你配备了Chronokinetic稳定器,加速目标年龄并彻底分解他们,随后短暂地减速看着它们灰飞烟灭。
 
其它法术:
通讯:每天一次,用你的思维覆盖敌对自动机的行为协议,使其成为12小时的盟友。对强大的机器人不起作用。
修复自动机:使用持续、瞬发或范围修复法术修复你的机器人,当你解锁Magecrafter的perk时解锁。
自动机过载:让你的自动机进入过载状态,在短时间内增加它们的伤害。
灵魂陷阱:游戏前期投射更具魔力效率的灵魂陷阱来捕捉敌人的灵魂。
标记自动机:标记一个自动机,召回自动机法术会将任何标记的自动机传送到您的位置。
召回自动机:将已部署的机器人传送到您所在的位置。 如果它们卡住或丢失,请使用此法术。
Perk能力:
Maleficarum(初始自带的debuff):四千年前锻莫傲慢地亵渎所有创造物,永远受到诅咒。因此,你无法自己恢复法力,并且受到的所有魔法伤害提高25%。
- (然而锻莫表示蛐蛐诅咒)这个诅咒可以通过组装Atronach Cubes(元素魔方)来抵消甚至完全消除。它可以吸收魔法伤害转化为法力,提高魔法抗性,并提高魔法再生率。
建立机械军队:
Magecrafter:你是一个Magecrafter,工程师+巫师,可以用魔法让机械获得生命。你可以建造各种矮人机械,从普通的蜘蛛机器人到战争机器泰坦。
- 这个mod为锻造技能树增加了五个新perk和一个新分支:Magecrafter分支。
- 分支perk解锁新的矮人机械和其他你可以制作的物品。
- Magecrafter有四个主要perk(Apprentice,Journeyman,Artisan和Master),对应矮人机械的四个主要级别。
- 你甚至可以研究矮人爆炸物,在游戏前期制作爆炸弹药和追踪榴弹!
主宰战场:
锻莫武装 :为所有矮人武器提供30%伤害加成。
锻莫护甲:如果你穿着至少三件矮人护甲,可以获得20%的护甲加值。 你也可以在强化时提高15%锻造效果
锻莫制造:开局就能制作矮人武器和盔甲。
锻莫动力甲训练:解锁Master Magecrafter perk后获得。 允许制造和装备Aetherial Power Armor(神光动力甲)和Aetherial Warhammer(神光战锤)
新增矮人物品:
- 动力爪 - 增加你的徒手伤害。
- 动力武器 - 包括动力战锤,巨剑和战斧。忽略50%的敌人护甲。
- 神光动力甲 - 感谢MihailMods,我们可以在天际使用动力装甲了!提供对毒素和疾病免疫,以及魔法抗性,穿上它让你成为步行坦克。虽然很强大,但移动缓慢,无法扒窃或潜行。
- 神光战锤 - 神光动力战锤,使目标失衡并忽略敌人50%护甲。
- 元素魔方 - 5个等级逐渐增强,它们是巧妙的锻莫装置,可以吸收法术伤害,抵抗和再生魔法。尽管制造成本很高,对于失落时间锻莫来说是非常重要的机械,因为它们抵消了Maleficarum诅咒的影响。
- 曲速核心 - 3个等级逐渐增强,这些设备增强了你的chronokinetic能力,使时间延缓和时间扭曲持续时间更长,并允许你进一步使用曲速跳跃。但是每次曲速核心升级时,chronokinetic能力对自己造成的伤害都会增加。- 先进曲速核心提供重力炸弹技能
- 时间逆转模块 - TR模块保存可以通过扭转时间,残血时快速恢复生命,耐力和法力并减慢时间三秒。
- Tesseract魔方 - 其内部提供无限的存储空间。
- Chronokinetic稳定器 - 是Timelost Dwemer技术的巅峰之作:可以稳定chronokinetic能力防止对自身造成伤害。- 此物品可以释放全部的时间扭曲潜力,并授予你强大的终结时间法术。(Wryyyyyyyyyy!我真是嗨到不行啊!)

矮人机械制造:你可以制造26种矮人机械协助战斗!
Dwemer Animunculi是几千年前古代Dwemer设计和组装的先进魔法结构。 自古代Dwemer种族消失以来,塔玛瑞尔任何文明都无法重现这种神秘的精灵技术。 这些不知疲倦的机器有各种形状和尺寸,从咔嗒咔嗒的蛛形动物到巨大的机械龙。
您可以通过新的Magecrafter特权解锁四种级别。 每一级都包含越来越强大和昂贵的矮人机械,适合不同的战斗角色,既有优点也有缺点。 您将能够构建专为残酷的近战格斗,远程魔法支持等设计的自动机。
Animunculi不像法术一样被召唤。 必须手动部署,存储和修复它们。
有关使用说明,您可以阅读游戏里的说明书,或者您可以阅读mod文档。
两个深精灵随从Ashtaret和Nizrok(安装包中的可选插件,注意需要前置KS发型)
Ashtaret, in the early days of the First Era, was the daughter of a noble family who enjoyed the finer life of the dwemer aristocracy. Belonging to the minor but respected Clan Namtara of Arkngthamz, she had access to great wealth - wealth that she squandered on her decadent and libertine lifestyle... much to the disdain of her parents. However, the discovery of aetherium in Blackreach sparked the Aetherium Wars, and many of Clan Namtara marched off to war only to be killed by their own kin. Ashtaret, with her parents and most of her friends and family dead, found herself alone for the first time in her life. Ashamed that she had done nothing but indulge in vice and vanity as her parents fell in battle and Clan Namtara burned, she swore to her ancestors that she would restore her and her family's honor.
As the Aetherium Wars came to a close, and Arkngthamz lay in ruin, Ashtaret mustered what little of her family's wealth that remained and delved into the science of magecrafting. From apprentice to master, Ashtaret constructed animunculi that helped rebuild and revitalize her city after the destruction of the Aetherium Wars. Centuries passed, and the the dwemer empire thrived once again - thanks in part to some of Ashtaret's patented animunculus designs. Now, as a master magecrafter, Ashtaret had finally restored the honor and respect Clan Namtara had held in ages past. However, she was still the sole surviving progeny of her clan. With Arkngthamz restored to its former glory, she decided that it was time to settle down and start a family of her own. However, this dream was never realized.
In the 1E 700, the upstart chimer of Resadyn declared war upon their dwemer neighbors. Ashtaret joined the Arkngthamzite legion, and drilled and practiced in the art of swordsmanship in case their dwemeri allies in Resdayn called for their aid. Though far from the carnage, Ashtaret felt a strange and inexplicable force pull her into nothingness and she and the rest of the dwemer disappeared from the face of the universe.
In the void, four-thousand years passed in the blink of an eye, and once more, Ashtaret found herself in Arkngthamz - but it was not the Arkgnthamz she once knew. Surrounded by mutant falmer, Ashtaret took up arms against the vagrant savages and slew her way out of the city and into a completely different world. She looked upon the land of Skyrim and saw distant lights and cities that she could not remember. The world had changed in her absence, and once again, she found herself alone. Confused and quaking with despair, Ashtaret gathered her wits and wandered Skyrim, hoping to carve out a new life for herself in that strange new world.
Nizrok was a family mer, but remained distant from his kin because of the years he spent soldiering in the dwemer legions. During his service to the kingdom of Bthar-zel, he had seen and slain at least one of every man, mer, and monster that walked the lands of Skyrim. Whenever he returned home, his children, much older than the last he saw him, would shy away from him. To them, he was nothing but a stranger in their eyes. Saddened by the rift that had grown between him and his children, Nizrok promised to his wife that he would soldier no more. Finally settling down, Nizrok looked forward to rebuilding his family and becoming part of their lives. Just as he was opening his first chthonic food emporium, the Aetherium Wars shook the foundations of the dwemer empire. Bthar-zel, his home city, conscripted every able-bodied mer to fight against the forces of Arkngthamz for control over its rich aetherium stockpile.
With a heavy heart, Nizrok donned his armor and carried his shield and axe into battle once more, leaving behind his family. The war was a devastating one, and countless dwemer perished as it raged across Skyrim. Worse, as the dwemer city-states fought among themselves, the nords saw an opportunity for conquest, and swept across Skyrim to lay claim to dwemer lands. While the legions of Bthar-zel were fighting against the Arkngthamzites, the nords preyed upon city. As the Aetherium Wars came to a close, Nizrok returned from the war to find Bthar-zel utterly destroyed. He dug through the rubble of his home until his fingers bled and he despaired. His family was nowhere to be found. His wife and children gone forever. Without a home and a family, Nizrok fell into a deep depression that threatened to consume him, and he cast himself off into the wilderness of Skyrim with nothing but his old legionary armor.
For many centuries, Nizrok wandered Tamriel as a traveling mercenary, honing his fighting skills and swinging his axe for coin until his journey came to an end in the distant lands of Resadyn. When another elven war broke out, Nizrok, empty from working the honorless job of a mercenary, thought that he could find purpose in life once more by joining the dwemer legions of King Dumac. As a weathered veteran of the Aetherium Wars, Dumac's dwemer legions accepted him wholeheartedly into their ranks, and they marched against the chimeri armies at the Battle of Red Mountain.
It was there, in the heat of battle that Nizrok felt his skin crawl and nothingness swallowed him whole. Then, just as quickly as the darkness had come, a light erupted around him and hurled him into the carnage of the Red Year. Hunted by roving bands of argonian dunmer-slayers, Nizrok fled Resdayn - now known as Morrowind, and joined a group of dunmer refugees on their way to Solsteim. There, Nizrok settled down for the first time in centuries (or thousands of years), and it was there that he finally found peace in the loving embrace of a dunmer woman named Nirina, whom he later called his wife. This woman made him whole again, and for once he finally felt at peace.
Together, Nizrok and Nirina built a dwarven ceramics business, and he sometimes travels to the Skyrim mainland to secure trade deals with the nords of Markarth who are eager to collect his authentic dwarven art. Currently, he is stuck in Skyrim proper for the time being, unable to return to Solsteim due to Imperial and Stormcloak naval blockades around the mainland.
汉化地址:
https://pan.baidu.com/s/1KmKuRSNdNjp9WFxxSHukuw 密码:mv3x
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