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发表于 2019-1-21 19:56:13
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需要修改腳本,對應修改需要修改的實驗室mod的腳本,比如要給workinggirl修改4p動畫……
原帖轉自L網:
https://www.loverslab.com/topic/ ... amp;comment=1958804
gtcard
Senior Member
gtcard
Members
370 posts
Notify Moderator / Report Content #1464
Posted July 19, 2017
hey shane, good to see you're still around because i really love this mod. especially the sex for barter aspect of it--it's still one of the most immersive ways to integrate sex into a playthrough. i actually disabled the solicit sex dialogues for some time because i had petcollar and SLEN to initiate most sex events without me actually having to request them. i really hate having to begin the scene on my own, so i'm always looking out for mods which can seamlessly slip in sex into the game, without it being a glaringly contrived ordeal. however i also recently discovered Theft Murder and Seduction, and the sex dialogues from workinggirl are actually perfect for leading a dark brotherhood mark away from their spot so i can trigger the kill event from TMS, without any witnesses walking by.
i just want to point out something i've found with this mod: i tried to initiate a 4way animation yesterday and i couldn't get it to start even after finding the people. i had solicited 1 npc for the group rate, then went to get another. i told one of them "that'll be 40 a piece" and the next dialogue branch i picked the upon to find 1 more npc to join us. i did that and chose the option to begin. i got the gold from the npcs, and the npcs will walk close to me, but the scene doesn't start. i'm currently using version .7 of working girl. i took a look at _slwg_mainquest.psc and see this function for 4way:
Function FourWaySex()
sslThreadModel Thread = SexLab.NewThread()
Thread.AddActor(PlayerRef)
Thread.AddActor(_SLWG_ClientFollower1.GetActorRef())
Thread.AddActor(FollowerClient5.GetActorRef())
Thread.AddActor(_SLWG_ClientFollower0.GetActorRef())
SexLab.Config.EquipStrapon(PlayerRef)
RegisterForModEvent("AnimationEnd_SL4way", "SL4way")
Thread.SetHook("SL4way")
Thread.StartThread()
EndFunction
upon inspecting the code for the other functions, the part
SexLab.Config.EquipStrapon(PlayerRef)
is usually the part of the function that calls for animation tags. i replaced that line with this line:
Thread.SetAnimations(SexLab.GetAnimationsByTags(4, "FMMM", "FFFM"))
and now the 4 way animations work. when i was going through this code though, i noticed something interesting that i don't think i've ever ran into with this mod. right above the fourway function is a FollowerBeastSex() function, which seems to conjure a random beast. what part of the mod is this function for? the only creature animation i've seen from SLWG is the "dog show" dialogue option.
Also, one last question: do you know how i can remove the companion whore dialogue option "you seem to enjoy watching me work.." from all my follower's dialogue menus? i can't really get companion whore mode to work reliably because it seems to stop working once i zone into another area, and the hotkey button to toggle it isn't working for me.
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