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发表于 2019-5-4 17:25:22
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LootMenu.cpp(QuickLoot.dll)
Before : "if (mm->numPauseGame == 0 && view->GetVisible() == false)"
After : bool bAnimationDriven;
static BSFixedString strAnimationDriven = "bAnimationDriven";
if (mm->numPauseGame == 0 && view->GetVisible() == false && g_thePlayer->GetAnimationVariableBool(strAnimationDriven, bAnimationDriven) && !bAnimationDriven)
->build
这个是快速拾取QuickLoot的解决方法吗,看不懂 |
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