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楼主 |
发表于 2019-5-4 17:23:26
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原因看不懂,有人解释一下吗
LootMenu.cpp(QuickLoot.dll)
Before : "if (mm->numPauseGame == 0 && view->GetVisible() == false)"
After : bool bAnimationDriven;
static BSFixedString strAnimationDriven = "bAnimationDriven";
if (mm->numPauseGame == 0 && view->GetVisible() == false && g_thePlayer->GetAnimationVariableBool(strAnimationDriven, bAnimationDriven) && !bAnimationDriven)
->build |
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