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发表于 2019-5-25 11:43:31
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1.09
-Fixed captor AI for the umpteenth time
-Fixed Bondage Addiction so it won't increase while captured
-Added a message at the beginning of a capture, that lets you choose if you want to be potentially rescued or not
-You won't be rescued until you recover from shock
-Changed how rescue chances are calculated
-Captors will now punish you if they see you with a weapon equipped
-Captors will aggro if they see you with a weapon or spell out
-Captors will now punish you if you attack them, but don't knock their health below 50%
-Captors will still aggro if you damage them to below 50% health, but don't kill them
-You can now kill captors stealthily if you kill them in one shot
-You can hide bodies after you kill them, to prevent your other captors seeing it and aggro-ing
-If you kill your main captor (the one that watches you and follows you around), they will be replaced after a few hours
-Changed how added devices work. You won't have any devices added after being initially captured, but will have additional devices added every time you are punished
-If you are defeated by 'Non-Persistent' enemies, like random encounters on the road, you will be bound in as many devices as possible
-Added Theft system: Each time you are captured or punished, some of your items are stolen. This includes all of your weapons, possibly any armor you don't have equipped, and possibly any other gear. This includes quest items. Any items stolen can be recoverable, apart from gold.
-Added 12 'Stashes'. Stolen gear that you don't immediately recover from your captors will end up here where you can find them.
1.09更新了不少... |
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