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本帖最后由 wan5363450 于 2017-8-16 00:28 编辑
NetImmerse Override v-3-4-4 REQUIREMENTS
The Skyrim Script Extender (SKSE), Version 1.6.15 (or newer) is REQUIRED to run this extension.
See the latest forum thread if the newest version is not yet available on the silverlock domain.
NOTIFICATION
This mod does not do anything on its own. It is an extension to Papyrus that is outside the scope of SKSE and has a very specific use. It will be used (and included) in RaceMenu 2.0 and later. Link to this mod submission if you wish to make use of the features yourself.
PURPOSE
To allow overriding of Armor shader properties that are active on particular Actors. Also allows overriding properties of specific node names (Advanced use only). All modifications are saved to the SKSE co-save and do not need to be re-applied on reload. All armor modifications are re-applied automatically when re-equipped.
Some examples of things you can do with it:
Runtime texture swapping
Runtime emissive color changing (Think daedric glow, you can change the color of that)
Stopping/Starting/Modifying time controllers (Think pulsing speed of an animation)
FEATURES
Shader Modifiers
- Emissive Color
- Emissive Multiple
- Glossiness
- Specular Strength
- Lighting Effect 1
- Lighting Effect 2
- Texture Set
- Tint Color (Auto converts shaderType, and can be used to recolor almost anything)
- Alpha
- Texture
Controller Modifiers
- Start/Stop
- Start Time
- Stop Time
- Frequency
- Phase
Overlays
- Add overlays to an Actor
- Remove overlays from an Actor
- Check overlays on an Actor
CHANGE LOG
Version 3.1.0
COMPATIBILITY
Not directly incompatible with any mods, does not use a Skyirm Plugin, only an SKSE Plugin.
INI Settings The settings included in DataSKSEPluginsnioverride.ini are all available settings, most are left for your convenience in case of performance loss you can disable or lower the settings by changing them to zero.
INSTALLATION Automatic Download with NMM
- Click the Download with manager button on top of the file.
- NetImmerse Override will appear in in NMM's Mods list once it's downloaded. Double-click the NetImmerse Override entry to Activate it.
OR
Manual Download with NMM
- Start NMM and click on Mods.
- In the left icon bar, click on Add Mod From File and select the downloaded archive file.
- NetImmerse Override will now appear in the list. Double-click to Activate it.
ORManual Installation
- Locate the Data/ folder in your Skyrim installation directory. Typically it's found at Program Files/Steam/steamapps/common/skyrim/Data/.
- Extract the contents of the downloaded archive file to your Data/ folder.
真正的说明!!
前面这些内容非开发者可以不看,
总的来说这是一个服务于开发者的MOD
只有当一个MOD要求其作为前置或者插件时才能发挥作用
所以看你的MOD说明是否需要本MOD,否则请不要下载(因为没什么卵用)
本MOD典型的用处是:丝袜纹身、实验室、XPMSE
如果你安装了XPMSE后发现在MCM菜单中显示这样
原因就是你没有安装这个插件
安装之后是这样
这个插件反映在XPMSE中作用是这样——调整武器挂位
虽然你可能在网上找到了一些改变挂位的MOD的,但这些MOD自带的骨骼会和XPMSE冲突,
典型的表现是ECE中某些调整武器位置的选项不能使用,ECEE、ECE More Body Sliders也会出问题
(之前用了从1.93a提取的单手剑后背挂位导致ECE中选项失灵)
这个插件用法也简单,打开MCM菜单里的XPMSE
就可以自由调整武器挂位了,也算是满足了我的一个想法。
PS:这个帖子是我以前在其他网站发的,感觉不错,浏览量也还可以,就转过来了,关键知道这个软件的人似乎不多的样子。
自己对这个软件没什么研究,只是单纯用来XPMSE的武器挂位切换已经有人发过了http://9dm.ejamad.com/forum.php? ... ypeid%26typeid%3D13
链接:链接:http://pan.baidu.com/s/1dE6VUoh 密码:4ers
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