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[功能模组] 【泰姆瑞尔MOD组】(个人分流)Immersive Dawnguard Starting Quest v1.0 沉浸式黎明守卫任务开启

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发表于 2022-4-24 20:46:39 | 显示全部楼层
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发表于 2022-4-27 00:04:11 | 显示全部楼层
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发表于 2022-5-9 04:04:01 | 显示全部楼层
好啊,做得好啊
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发表于 2022-10-18 07:42:37 | 显示全部楼层
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发表于 2022-11-8 15:41:04 | 显示全部楼层
大概豆腐干豆腐干梵蒂冈
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发表于 2022-11-8 17:02:30 | 显示全部楼层
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发表于 2022-11-8 20:21:24 | 显示全部楼层
多谢分享~~~~~~
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发表于 2022-11-28 21:56:05 | 显示全部楼层
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发表于 2022-11-29 00:16:50 | 显示全部楼层
ersion 1.5.09

- The version number, which allows the OCW Manager to check which setup functions need to be run, has been changed from a variable, which is hidden inside the script, to a global, so that players can easily reset it from the console during troubleshooting.
- The command is: "set OCW_Version to 0".  You can also use "help OCW_Version" to get the current version number.
- This means that for this update, all setup functions since 1.5.00 will run for everyone, no matter your previous version. It will just take a second. :)
- Some OCW Manager functions will now only run the first time you run the mod, rather than during the per-cell-change checks.
- OCW Manager per-cell-change check to see if it needs to make changes to the Arch-Mage's quarters will now only check the player's location if the check comes back True.
- The per-chell-change check will be forced to run before the cell change if traveling from the Hall of the Elements to the Arch-Mage's quarters after being promoted to Arch-Mage.  This is to make sure the mannequin is activated before it's loaded into memory.  Otherwise, it could be broken forever.
- This will also happen in the same circumstances if you exit to the courtyard, fast-travel to the marker on the roof of the tower, and enter the AMQ from that direction.  
- The redundant stoppage of MGR20/B has been removed from the OCW Manager's per-cell-change checks, as it was a bit overkill, and if there was a chance it could run before the main "Disable MGR20/B script" did its thing, the objectives could become stuck in your journal.
- Optimized the scripts for the training stone so when they're being hit with a constant-fire spell, they only activate once every few seconds, not twenty times in one second.  Thanks, Nerezza!
- Generated face files for the sparring specter were somehow never included with the mod.  No-one noticed!
- Removed an ITM from the ICNs patch.
- Modified some data in the ICNs patch to better support installing the patch after OCW has already been loaded into your save game.
- Moved the sit-reading idles from the AI Package in ICNs' patch to the mod's main plugin. (This update has already been released.)
- Created a patch for Arthmoor's port of Sounds of Skyrim.
- Created a patch which adds the Flora Respawn Fix to the two new-ish havestables in Thelsa's little garden.
- Created a patch for BadGremlin's Collection.
- Created a patch for Realistic Winterhold.
- Created facegens for Humans, Mer, and Beastfolk.

Version 1.5.08

- Removed the enable parent which was added to Onmund by accident.  It could cause him to vanish if you made him Arch Mage via Choose Your Own Arch Mage.
- Removed unneeded edit to Nirya's sleep package which flagged her bed as persistent.
- Cleaned one ITM. Thanks CptMcSplody!
- Edited the obsolete schedule scripts to make sure they stop running in the background.

Version 1.5.07
- The previous version of Fetch Me That Book! from 1.5.00 has been stripped out and replaced with a totally new version.  Regretfully this will wipe the progress of anyone who's started that quest, but given that the quest breaks after just three books, it could be worse!  The quest could be totally broken if loading from a save in progress, no matter if you have the quest in your journal or not, because the Story Manager actually activates it far earlier than I had thought.  The entire setup that 1.5.00 released with concerning this quest and the Private Collection was pretty broken.  I apologize, but I think it's fixed now.  Please keep the bug reports coming!  Even if I am skeptical at first, continue to provide details until we understand what's wrong.  Thank you UncleMould and Mur4s4me!
- Extra thanks to Mur4s4me for testing this version.
- To be clear:  You can update to this version no matter the state of Fetch Me That Book!  You'll probably get a bunch of papyrus errors, but that's the old edits being stripped out.  The old quest will be disabled and blocked, and a new version triggered.
- The Manager will now run its conditions check when moving between any Winterhold cell, not just in the courtyard.
- The Old Ways in the private collection was not correctly set up to be found as part of Fetch Me That Book!
- Fragment: On Artaeum has been removed from Fetch Me That Book! as you already find it as part of Hitting The Books.  It's also been changed to match the version found in that quest. (They have a different cover.)  It's been replaced by Sixteen Accords of Madness Vol 12.
- Last King of the Ayleids has likewise been removed for the same reason, and replaced by The Adabal-a.
- The eighth book note showed the information for book seven. This has been fixed.
- The Even Better Quest Objectives patch is now obsolete, as OCW no longer edits Fetch Me That Book! directly, but bypasses it with my own version.  OCW's objective text is as verbose as EBQO.
- Quests are in Skyrim patch has been updated to apply its intentions to the updated version of Fetch Me That Book!
- Book Covers Skyrim and Legacy of the Dragonborn patches have been updated to apply their new art to all of Urag's notes given during Fetch Me That Book!

Version 1.5.06
- Removed the forced autosave from the stairway scripting.  This was left over from a point when there was no real loading door involved, and it hadn't occured to me until now to remove it!
- The ICNs patch had been blocking all updates and fixes to the OCW Manager for the past several versions.  Reference to it has been removed and a new method for the Manager to interact with the ICNs patch was put together to keep this from happening again.  This actually explains a lot, so it's kind of a relief to find out why some problems were persisting for some players.
- Removed all physical clutter from the lower 50 cm of the Laboratory to mitigate the water effects which can arise from loading into this cell from a save (from the main menu only) while the Spa is active and then switching to the Laboratory.
- Changed the noble wall shelves above the Enchanter in the AMQ to my custom versions.
- Updated the Lost Library and Legacy of the Dragonborn patches to be up to date with the changes in the last version.
- Added the updates to "Urag's Note" to the Book Covers Skyrim patch.
- Forward a change to a light trigger in the midden to the ELFX Patch.
- Forward a change to a light source in the courtyard to the ELFX Exteriors PAtch.

Version 1.5.05
- The stairway scripting has been modified.  The teleport triggers are now player-only and use dedicated loading doors.  NPCs now use a separate set of doors to travel.  This prevents the player from being teleported if an NPC triggers the teleport volume while the player is still registered as the actor who has activated it.  There is a minor side effect to this: If you're following an NPC up the stairs, you may arrive before they do.
- A special case is made for Ancano when he climbs the stairs to the Hall of the Arch-Mage during MG04, to keep him in front of the player.
- Removed the rare book, "Five Songs of King Wulfharth," from the clutter in the Arch-Mage's Quarters, to keep it exclusive to the Private Collection.
- Moved the table and chair in the Hall of the Arch-Mage lobby away from the stair hall leading to the Hall of the Elements, which can be a problematic tight squeeze if you have a big squad of followers.
- Fixed Estyon's voice.  Thanks, Ranzan27.
- Exchanged ples for pals in the students' handbook.  Thanks, jaychanning.
- Created a patch for Improved Eyes Complete "Only Default" version to avoid breaking Thelsa.  This patch is for the "Only Default" version only, which contains an issue that will break all NPCs in the game that use the same eye set as Thelsa.  This issue does not exist in the Full or No Defaults versions, so this patch will break Thelsa if you use it with those versions.  They have the same plugin name, so there's no way for the software to know the difference.

Version 1.5.04
- Fixed a typo in Nelacar's room sign.  Thanks, Smolcasm.
- Reduced the volume of the two new music tracks to better match the vanilla music volume.
- Set Tavern 4 as the Cantina music track.
- Set ambient "snow" tracks to play as intermission rather than silent tracks.
- Updated the Vanilla-Plus music plugin with these changes.

Version 1.5.03
- The script which handles resetting persistent entityRefs to their editor location, which is required to support games in progress or upgrading from 1.4, has been moved from the update script, which runs only once, to the set dressing manager script, which runs every time you enter the college courtyard.  While this is slightly more script heavy, it should reduce the cases of players being stuck with un-updated content due to it being currently 3D loaded (which the script can't move) and having no way to resolve it other than uninstalling and trying again.
- The script which disables the old door bar in the Hall of the Elements has been made more redundant and now never self-disables.  It will now check the status of the bar every time you use this stair.  This should hopefully eliminate cases of the stair not working because the "bar is down".
- Navmesh updates to the Arch-Mage's Quarters have been forwarded to the Mystic Condenser patch.  Thanks, CptMcSplody!
- The patch for Rigmor of Bruma will now correctly install.  Thanks, CptMcSplody!
- Removed accidental edits to the records to Savos, Brelyna, and Urag, which were done in 1.5.02
- Created a patch for Better Quest Objectives.  This patch just forwards OCW's records, as OCW already offered EBQO's improvement to Fetch Me That Book, which was to name the dungeon in the objective text.  Thanks, KevinDAmery!
- Created a patch for Quests are in Skyrim.  This patch will ensure that all 20 books Urag sends you to find will be located within the main holds of Skrim, as QaiS intends.
- Updated the position of some xMarkers in the Hall of the Elements which are used by cut vanilla content, as other mods may attempt to use them or restore the content.
- The black plane used to cast the window shadow in the Arcanaeum has been given a BSFadeNote parent rather than a BSTriShape.

Version 1.5.02
- Fixed the way the training recovery works to correctly heal you rather than apply modifier to your base health.  Thank you for the bug report, Featherywolf!
- Added a patch to correct the silver-based assets when using Rudy HQ Misc. for Superior Silverware.  Thanks for making the patch, Spongeman131!
- Created a patch for Tamrielic Culture. Thank you for bringing the conflict to my attention, maximkovalenko!
- The contents of the Project Optimization patch are now included in the main plugin.  Thanks for the suggestion, Velgath!
- NPCs who were using scenes to control their schedules can now properly use their alias packages, as the manager quest's priority is now set correctly.  Thank you for bringing this to my attention, Erstam.
- Brelyna's ward practice scene has been disabled, as it could cause too many problems.  I would like to revisit it in the future.
- Urag's AI package for MQ206 will now correctly begin.
- A navmesh issue which could have NPCs get stuck on the candle sconces in the AMQ has been fixed.  The patches for Rigmor of Bruma and Aemer's Refuge have been updated.
- The M'rissi patch was missing its ESL flag after the last update.  It's been fixed.

Version 1.5.01
- Fixed the ACE Patch to correctly place the Arch-Mage's hood on the mannequin.  This is the main reason this patch exists and I totally forgot to actually make it work correctly.  ^^
- Various fixes were done to the patches for Snazzy Furniture, Morrowloot, and M'rissi to support an esm flagged OCW plugin.  Big thanks go to CptMcSplody for spotting these issues.
- Nav-collision volumes have been added to the M'rissi patch to mitigate navmesh issues.
- 3D Trees and Plants's patch was updated for OCW 1.5.  I goofed and forgot to update this one.  Thanks again, Cpt!

Version 1.5.00
- This update doubles the content and changes offered by this overhaul.  These notes are just a summary, otherwise it would be ten pages long.
- The architecture of the Hall of the Elements and Arcanaeum have been completely re-done, with substantial changes to the Arch-Mage's quarters as well.
- Loading doors between the three cells of the great tower have been replaced with a spiraling staircase with auto-doors, similar to those used by caverns, but custom-designed for this mod.
- OCW now features original music compositions by Matness / madvintage, author The Elder Songs.
- HotE: The ground floor has been changed into a lecture hall with rows of seating cluttered with signs of study and bustle.  NPCs will use this seating during scripted scenes.
- HotE: A new lower level has been added with training areas and a laboratory.
- HotE: Both offensive and defensive training stations allow you to either raise your destruction skills or test your build against various types of damage.
- HotE: A sparring specter simulates combat against a powerful magic-using enemy, who scales with your level.
- HotE: A selection of free potions is refreshed twice a week.
- HotE: Alchemy and Enchanting stations are available for player and NPC alike.
- HotE: The door to the Midden has been moved to this lower level.
- HotE: All vanilla scripted scenes have been updated to follow the new layout.
- HotE: Many NPC packages have been modified to take advantage of the new amenities.
- Arcanaeum: Urag gro-Shub's counter is now in a small front lobby, positioned to be consistent with the architecture depicted in the exterior.
- Arcanaeum: The library now spans the entire height of the tower, with the front window now the same size as the window visible on the exterior.
- Arcanaeum: The locked bookcases have been replaced with tall open static bookshelves. This is meant to pair with Bibliophile's Arcanaeum.
- Arcanaeum: An upper floor has been added, featuring a totally new private collection.
- Arcanaeum: The player is given a key to the private collection after they have completed "Hitting the Books," the third chapter of the questline.
- Arcanaeum: The private collection integrates with the quest "Fetch me that Book!", adding the books you recover to the collection.
- Arcanaeum: "Fetch me that Book!" is no longer random or infinite, instead sequentially running through a list of books.  The quest completes once you've found them all. The quest rewards now significantly increase with each consecutive book found.
- Arcanaeum: The Elder Scroll, if given to Urag, is kept in the private collection.
- Arcanaeum: A selection of books from the Lost Library (via Book Covers Skyrim Lost Library or Legacy of the Dragonborn) are also present in the private collection, with a provided patch.
- Arcanaeum: A visit to the Arcanaeum has been added to the schedules of many NPCs, with many new idles and animations added to the slightly more spacious chamber.
- AMQ: The Arch-Mage's Quarters has been divided into public, semi-private, and private zones, through the addition and repositioning of the doorways.
- AMQ: The front lobby and rooftop are now fully public.  The door which will sometimes be opened at key points in the questline has been positioned between the lobby and the main chamber.
- AMQ: A door has been added to seal the back horse-shoe away from the semi-public area, adding a layer of privacy to the sleeping and dressing areas.
- AMQ: All amenities have been moved to the new transforming central dais.
- AMQ: Once you've become Arch-Mage, the central dais may be transformed into one of six variations.
- AMQ: Variation 1: The original magical grove is now just one of many variations of these quarters.
- AMQ: Variation 2: The variation used by Savos Aren is a cluttered bureaucrat's office.
- AMQ: Variation 3: A council chamber hints at the College's past as a gathering place for Tamriel's magic users, and suggests a potential future.
- AMQ: Variation 4: A laboratory places all of the workspace one could wish for (Alchemy, Enchanting, Dis-enchanting, and Staff Crafting) within reach.
- AMQ: Variation 5: A heated spa offers a place of repose after braving the many storms of Skyrim.  NPCs will undress on entry.
- AMQ: Variation 6: A cluttery archive gives you a chance to squirrel away dangerous or coveted artifacts, or merely hoard every little thing you've found.
- The door leading back to the Hall of the Elements from the Midden now looks correct, and even swings in the correct direction.
- The player's room has been very slightly tweaked to offer better compatibility with the many mods which drop new items on your desk.
- The new apprentice who moves in at the completion of the questline now takes Ancano's old room rather than yours. This allows you to move back in if you're using Choose Your Own Arch-Mage.
- All loading doors throughout the College have been given custom messages, indicating if the door leads to the courtyard, upper walkway, or rooftop.
- New scene-based schedules allow certain NPCs who are locked by reserved quests, such as Tolfdir, to take advantage of OCW's changes, while keeping their Actor records un-edited, allowing you to install NPC makeovers without fear of face glitches.
- A long list of new clutter items fill the spaces with signs of life without being overbearing or distracting.
- The day-night cycle has been enhanced with new window art that brightens and darkens correctly as day falls to night.  This will eventually be added to the four other towers.
- Occlusion planes have been painstakingly placed to keep your framerate as high as possible.
- A behind-the-scenes manager now handles all changes-over-time to the College, rather than a dozen independent triggers.
- This manager will also update as needed when loading from either a Vanilla or OCW 1.4 save-game to make sure nothing's out of place.
- All cell settings have been moved to a new plugin to simplify patching and load orders.  This simplifies load order rules of OCW and streamlines or eliminates many patches.
- New Patches have been created for Arcanum - A New Age of Magic, The Tools of Kagrenac, and Artifacts - Tournament of the Ten Bloods.
- Some patches have been made obsolete or discontinued, such as the legacy patch for Immersive College NPCs (replaced by the patch for the updated ICNs), Improved College Entry (obsolete), Winterhold Hideout (obsolete), Tailor Workbench (obsolete), Unique Region Names (obsolete), Enhanced Lighting for ENB (replaced by cell settings plugin), Magical College Music (discontinued), and various merged mods.
- Included Mod Groups for USSEP and other mods have been discontinued.  xEdit users who know how to use them can easily make their own, and everyone else seemed to just find them worrying or confusing.
- The crash free version of the WACCF patch is now the main patch.
- All other patches updated or verified.
- Navmeshes for the ground far below the college now use the USSEP as a base.
- Extra special thanks goes to Mephala, Aradren, ryli, Simon Magus, Hypernova1912, MadVintage, and Thiana for their bug reports!
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发表于 2022-11-29 00:34:37 | 显示全部楼层
喜欢这个,感谢分享
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发表于 2023-2-13 21:04:30 | 显示全部楼层
1111111111111111
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发表于 2023-6-4 18:22:45 | 显示全部楼层
这个好,喜欢这种
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发表于 2023-6-4 20:55:13 | 显示全部楼层
好东西
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发表于 2023-6-5 07:02:47 | 显示全部楼层
666666666666
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发表于 2023-8-14 19:38:58 | 显示全部楼层
谢谢分享
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发表于 2023-9-8 03:07:42 | 显示全部楼层
66666666
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发表于 2023-9-8 05:06:24 | 显示全部楼层
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发表于 2023-11-30 14:04:12 | 显示全部楼层
喜喜发现666
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发表于 2024-6-15 09:03:10 | 显示全部楼层
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发表于 2024-10-23 00:55:55 | 显示全部楼层
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