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发表于 2019-12-25 13:33:26
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我知道,1.5.97版是有的
1.5.80版是下面这样
[Fixes]
ArcheryDownwardAiming = true ; Fix a bug where arrows don't fire properly if you're aiming downward while crouching on a ridge
BethesdaNetCrash = true ; Fix the game crashing on startup if you live in a city or country with special characters in the name
BSLightingAmbientSpecular = true ; Fix bug where lighting template Directional Ambient Specular & Fresnel Power are sent to BSLighting shader incorrectly
BSLightingShaderForceAlphaTest = true ; Forces alpha test flag on when NiAlphaProperty/AlphaTest true. Fixes object LOD reflections.
ConjurationEnchantAbsorbs = true ; Fix bug where spell absorption triggers on enchanted items using conjuration summons
DoublePerkApply = true ; Fix NPC perks applying twice when you load a game
EquipShoutEventSpam = true ; Fix a bug where the "equip shout" procedure will send a "shout equipped" event even if the shout fails to equip
GHeapLeakDetectionCrash = true ; Fix a crash where scaleform attempts to report a memory leak but the code doesnt exist in Skyrim's build
LipSync = true ; Fix a bug causing lip sync to desync. Same as LE bug fix.
MemoryAccessErrors = true ; Fix a handful of out-of-bounds or use-after-free bugs. Required for experimental memory patches.
MO5STypo = true ; Fix a typo preventing the game from loading MO5S (1st person female alternate texture set) entries in ARMA forms
PerkFragmentIsRunning = true ; Fix crash if the IsRunning function of a Perk Fragment is called on a non-Actor form
RemovedSpellBook = true ; Fix a crash where learning a spell from a book that is later removed in another plugin causes a crash in inventory
SaveScreenshots = true ; Fix black save screenshots when TAA is disabled
SlowTimeCameraMovement = true ; Fix camera movement sensitivity during slow time
TimeManagerSkipping = true ; Fix a bug where the game calendar effectively skips a year if you fast travel too far between 20:00 and 23:99 in-game
TreeReflections = true ; Fix tree LOD reflection alpha. ENB contains this fix, but there is no conflict.
VerticalLookSensitivity = true ; Make vertical look sensitivity not tied to framerate
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