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[地域拓展] Hammet's Dungeon Packs for AE 哈默特地城系列(AE版) 2022.9.10更新New Vominheim 2.06

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发表于 2021-10-25 05:57:02 | 显示全部楼层
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发表于 2021-10-29 21:05:01 | 显示全部楼层
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发表于 2021-10-30 22:52:46 | 显示全部楼层
Random encounters involving the mercenaries no longer occur if they are your current follower.
Fixed an issue where Shargam wasn't being dismissed properly if the player dismissed him on Wyrmstooth.
Fixed a few incorrect apostrophes in Theodyn's new dialogue.
Bolmar now forcegreets the player when approaching Gronndal Grove.
Elmera's AI now updates immediately once Vulthurkrah has been defeated.
All the spriggans now need to be defeated at Gronndal Grove when siding with Bolmar during A Priceless Commodity.
Similarily, all the miners now need to be defeated when siding with the Spriggan Matriarch.
Fixed Signy's new trespass and flee dialogue.
Fixed an animation issue where Lorumend would occasionally fail to play the instrument animation immediately when a performance starts. I think.
Lorumend now charges 10 gold per song request.
Disabled trespass dialogue for Stonehollow residents where a guard is called when there are no guards around yet to call.
Added a couple new random encounters.
Added ownership to the refectory adventurer's gear. Except the bedrolls, in case the player needs to sleep there.
Added a Wyrmstooth Paper Map based on the one by Duncanlarsen1, replacing the default Skyrim maps found around the island.
Replaced the marauders in the pressure plate room of the refectory with adventurers. One of them has a hint for getting the gate open.
The adventurers in the refectory should now pack up their camp and move on once the settlement begins to rebuild.
Legate Hamlin now has a few things to say after the dragon has been defeated.
Fixed an issue with the Giant's Club where it didn't have enough charge to knock targets into the air.
Added some extra lines to Faelor's dialogue when speaking to her for the first time.
Faelor no longer replaces your current animal companion when she starts following before A Howl Load Of Trouble has been completed.
Faelor's AI now updates immediately once A Howl Load Of Trouble has been completed.
All the bandits responsible for killing Dunyick are now marked as quest targets in A Howl Load Of Trouble.
Faelor now plays an animation when given an instruction.
Lurius should now travel to the interior of the Red Wave during Barrow of the Wyrm if another mod erroneously deletes the TGTQ02SabineSandbox0x0 XMarker on the deck outside, assuming he can still successfully path there.
Roosting dragons should only be re-enabled after Wyrmstooth if they were previously already enabled through the main quest.
Reclaiming the Past is now listed in your journal as a Miscellaneous objective. Speaking to Lurius about the fort will clear the objective, if you don't want to actually purchase it.
Made a few changes to the lighting in Fort Valus muster.
Added a toggle in the MCM to automatically reset Faelor after combat to fix the issue where you aren't able to speak with her. Ideally you should keep this off until you need to speak with her.
Faelor now ignores friendly hits.
Faelor now does a bit more damage to enemies in combat.
Removed Yngfa, Balmir and Lalaine from the Lumberjack factions because it was giving them dialogue they didn't have voice acting for.
Removed Hulgard and Ynglod from the JobBlacksmithFaction because it's unnecessary for them to be in it.
The rumbling that starts when Vulthurkrah raises the dead in his lair should now stop immediately if the player skips the battle with the raised dead and goes outside.
Added an option to the MCM to scale up the health of bosses if the player can kill the boss in 4 hits or less. Currently applies to: Vulthurkrah, Vulom, Valstadt, Malentis, Suleyk and The Valedrynn. Scaling is based on the damage output of the player's currently held weapon.
Vulom will now teleport around during his fight if he has 10% health remaining or more to be a pain in the ass.
Having Vulom teleport around also helped fix an issue where he'd stop casting spells at the player after awhile.
Gave Vulom a package to pursue the player as long as the player remains inside his tomb. So no more hiding.
Fixed an issue where sometimes Vulom didn't play the animation where he'd rise up out of his sarcophagus.
Added a couple more warlocks to Malentis' library.
Malentis' simulacrum is now named Malentis' Simulacrum rather than just Simulacrum.
Increased the level scaling of Malentis' Simulacrum.
Added an option to the MCM to alert you when Wyrmstooth starts up in the background.
Removed the restoration perks from Vulom as he no longer uses healing spells aside from Drain Life. Made his Drain Life spell stronger to compensate.
Reworked the first encounter with Vulthurkrah atop Ancient's Ascent. Vulthurkrah now shouts the player to the ground with a 'Dragonbornrend' shout before speaking.
The other wolf that was still at Ancient's Ascent should now also be found in Bonechill Passage during Wyrmstooth, so it doesn't potentially interfere with Vulthurkrah's new scene.
The mercenaries now accompany Lurius as he travels to the Red Wave at Solitude docks, rather than them all traveling separately.
Wyrmstone and Brimstone ore veins have been replaced for now until new armor and weapon sets can be made for the mod.
Added states to a bunch of papyrus scripts to prevent them from potentially triggering multiple times under odd circumstances.
Reduced the saturation slightly on Elmera's armor texture.
Lurius is now teleported to the Red Wave interior if the player sleeps at the start of Barrow of the Wyrm, just in case a mod breaks pathfinding to the Red Wave.
Valstadt can no longer be staggered in combat.
Valstadt can now be found sitting on his new bone throne in Cragwater Cavern. He also has a few new things to say.
The marauders at Cragwater are no longer immediately hostile. You can pay a toll at the gate guard to enter the camp. Sneaking past without paying will make them hostile.
Added a new blacksmith, apothecary and mage vendor to Cragwater Cavern.
Made a slight adjustment to the roombounds in Cragwater Cavern to improve performance.
Donnar's corpse should no longer be visible at Cragwater Cavern until after a specific journal has been read.
Added a notice board outside the tradehouse with notes pointing to some of the sidequests available around the island. New notes will be posted as you progress through the main quest and as certain things happen.
The steam centurion in Vulthurkrah's lair now leaves the ambush state properly again upon being triggered by its lever.
The mercenaries will now be teleported to the top of the shaft in the Luminatory if they are really far away when entering the dragon's lair in Dimfrost Luminatory, if they are currently following.
The mercenaries should now wait in the room at the entrance to Dimfrost if they are not currently following you, after the long drop in the Wyrmstooth Barrow Crypt.
Gave a key to the generic miners at Stonehollow so they can enter their barracks to sleep if someone has already locked the door.
Followers should no longer be able to follow you into Herman's Holdout.
Added bed ownership to the double bed in the tradehouse, and added a few spare beds for the NPCs that sleep there.
Ja'Shavi-Dar and Hulgard are no longer open 24/7 anymore and can now be traded with during regular business hours only.
Removed the swinging blade trap in Wyrmstooth Barrow Crypt.
Removed the dead adventurer outside the nord puzzle door with the bloodstained note.
Removed the quest marker pointing to the marauder's journal at the entrance to Wyrmstooth Barrow.
Lurius should no longer talk about the island while enroute to the barrow if the player is too far away to hear him speak.
Reduced the chance of Shargam saying 'You're next, play-thing!'.
The objective 'Enter Wyrmstooth Barrow' now only becomes active after speaking to Lurius at Stonehollow, not before.
Fixed a potential lighting issue after the round door in the refectory.
Added an option in the MCM to disable quest markers on Wyrmstooth quests.
Added some extra silence after the Wyrmstooth Barrow track.
Restored Athir and Shargam's comment scene about the town ablaze as the mercenaries enter Stonehollow for the first time.
Rose should no longer speak about Nalion before Nalion and Gildan move to Wyrmstooth.
The Golden Urn in Blind Robber's Bluff had no value.
The objective to unlock the door to Blind Robber's Cache now has a quest marker pointing to the door.
The door to the Red Wave should now be unlocked when Barrow of the Wyrm starts up.
Remastered some of Shargam's new lines of dialogue.
Remastered Signy's new lines of dialogue.
Recorded unique dialogue for Lorumend.
Remastered the Mudcrab Merchant's dialogue.
Remastered 14 tracks.
Re-recorded Bolmar, Geitrich and the Spriggan Matriarch and gave them more to say.
Reduced the volume of the new flute performances.
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发表于 2021-11-1 20:03:00 | 显示全部楼层
小纸条感觉有点难联想
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发表于 2021-11-1 20:44:10 | 显示全部楼层
感谢分享
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发表于 2021-11-2 19:59:48 | 显示全部楼层
感谢分享
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发表于 2021-11-2 22:57:27 | 显示全部楼层
感谢分享
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发表于 2021-11-3 21:58:22 | 显示全部楼层
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发表于 2021-11-4 14:08:35 | 显示全部楼层
支持              
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发表于 2021-11-5 23:03:43 | 显示全部楼层
感谢分享
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发表于 2021-11-6 22:17:18 | 显示全部楼层
太強了
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发表于 2021-11-11 14:15:28 | 显示全部楼层
感谢楼主
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发表于 2021-11-11 18:42:37 | 显示全部楼层
大爷给力啊
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发表于 2021-11-11 21:01:17 | 显示全部楼层
谢谢分享。
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发表于 2021-11-11 21:30:02 | 显示全部楼层
谢谢分享
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发表于 2021-11-12 10:10:05 | 显示全部楼层
666666666666
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发表于 2021-11-12 12:24:42 | 显示全部楼层
支持支持
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发表于 2021-11-20 07:02:29 | 显示全部楼层
非常感谢!!!
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发表于 2021-11-20 20:16:10 | 显示全部楼层
大爷好棒
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发表于 2021-11-21 01:12:26 | 显示全部楼层
萨芬撒放·1
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