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发表于 2020-9-23 13:49:12
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当然有前置..F4SE,不过应该不会有人不装这个吧?
不知道你装的是哪个版本的,因为这个mod被另一个作者在19年底接手了,或许站里提供的不是同一个
地址
假设你的F4SE正确安装,那么还有一种可能是你的MO2配置有了问题。不过针对这个mod而言,对于配置文件来说你需要做的是“允许读取散文件”,不过MO2默认会自动允许。那么这样的话,针对如何启用读取散文件,我印象里是手动编辑fallout4custom.ini里的如下文本,如果没有就直接粘贴上去,如果有就修改成这样
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
根据作者的描述,在安装时需要的事项有如下:
Properly install F4SE, the Fallout 4 Script Extender, listed in the requirements section. Not only do the .dll and .exe files and CustomControlMap.txt go in the Fallout 4 game folder, the Data folder contents from the F4SE archive must go in the game's Data folder or this and any other mod using F4SE functions in Papyrus scripts will not work.
Load order: Anywhere. Top, bottom, middle, it doesn't matter. No in-game forms are overridden by ESP Explorer.
Be sure loose file loading is enabled either in your mod manager (Vortex and Mod Organizer 2 do this by default) or your Fallout4Custom.ini file. See discussion tab sticky for the two lines that must be present, and where.
Install the mod, making sure nothing overwrites MessageBoxMenu.swf. See the compatibility section for known patches. Let me know if you use a mod that also replaces MessageBoxMenu.swf, and I may be able to make a patch. Installing via Vortex or Mod Organizer 2 has been tested and works very well with no adjustments needed other than assuring nothing overwrites MessageBoxMenu.swf, or a patch is used. This means the mod install order, not the load order. In Vortex, that's the regular mod list, not the load order list. In Mod Organizer 2, that's the mod priority list, not the plugin load order list. Either ESP Explorer or an appropriate patch must load after any mod that also includes MessageBoxMenu.swf for ESP Explorer to work.
简短来说有4点,第一保证你的F4SE正确安装;第二是加载顺序,没什么需要注意的;第三是修改配置文件使得游戏可以读取散文件;第四是确保你的mod没有被覆盖,尤其是mod的interface文件夹里的那个文件
其次,或许是你的键盘有功能键导致你按f11时被设定成了按下fn+f11键
再或者,尝试楼上的方法,这个mod的呼出界面除了使用f11还有个组合键,至于是不是shift+z我已经忘了。不过不清楚这个接手后的版本是否还有这个组合键可以呼出界面 |
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