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本帖最后由 dsange3 于 2021-1-11 08:29 编辑
逛N网的时候惊奇地发现这老物重获新生了,站内的帖子也很老了, 然而作者明确注明不允许分流,遂仅在此指路。
作者:MyGoodEye
不过考虑到国内情况,如果需要的人多的话,我到时再悄悄做个无节操分流。
以下为N网原文(我太懒了就不翻译了,机翻还不如直接看原文呢):
WARZONES - Civil Unrest
WARZONES : CIVIL UNREST for SSE brings the SKYRIM CIVIL WAR to life! Taking full advantage of the massive upgrades found within SSE! Revived. Rebuilt. Reborn. It adds 10000s of really pissed NPCs, new SCENERY, new BATTLEFIELDS and new BOSS-LIKE characters.
For all this in-game discussion of 'WAR'...
...there wasn't that much 'WAR' in SKYRIM, was there?
Now there is.
This mod does what it says... It adds EPIC battles, ambushes, encounters and skirmishes throughout SKYRIM!
While exploring the SKYRIM, you will come upon battles containing many, many NPCs spanning many, many acres of in-game ground. Many of which are randomized. In the course of normal play, you'll never see every WZ!
At last count, well, it's impossible to count the amount of NEW, ANGRY NPCS spanning hundreds of DYNAMIC WARZONES!
WARZONES - Assault Attack
MASSIVE DLC-SIZED add-on for WZ2015 which adds a great many neato things that I believe will be of interest to the carnage loving Skyrim player.
MORE than just WAR
Now for SKYRIM SPECIAL ADDITION.
WZAA (as it will be hereby known) is a MASSIVE DLC-SIZED add-on for WARZONES 2015 which adds a great many neato things that I believe will be of interest to the carnage loving Skyrim player.
WZAA adds all manner of new features - many listed below!
New LOOT!
Read on!
The cornerstone of WZAA are FOUR MASSIVE new STRONGHOLDS with many, many ‘bosses’ and many, many, many ways to die. Each area is no less than 4X the size of Whiterun, and chock full of dudes that hate you. Each one introduces new mechanics that you’ve never seen in any Skyrim mod. New narratives, new loot and, mainly, new challenges. Each has an “unofficial Quest” (in that I didn’t want to make “Quest markers”) but each area has a “point” and a story that will be revealed as you play.
The ADVANTAGE systemwhich can change the course of the Civil War! The ADVANTAGED faction will be given limited-time “Enhancement spells”, increased troop population and other bonuses. While the DISADVANTAGED faction will suffer troop depopulation and penalties. This system allows you to more carefully time your assaults upon CW sieges or WZs. Think of the ADVANTAGE SYSTEM as “Skyrim’s Penalty Box”
RANDOMLY SPAWNED CIVIL WAR/WZ SIEGE CANNONS : In major WZs and CIVIL WAR SIEGES, you have the option to randomly spawn SIEGE CANNONS. The frequency of these can be adjusted (or removed) via our MCM...
...And they use actually EXPLODING ordnance… did you know that the catapults during the CW don’t really work or do much damage? Well… ours do! And you don’t want to be anywhere near ’em when they ‘go boom’
COURIERS: Potentially carrying important intelligence which can change the tide of the war. The notes are randomly generated and offer bonuses and/or penalties to the factions involved – while potentially offering clues to the locations of entrenched forces. Killing a COURIER and/or reading a note may offer an ADVANTAGE.
RANDOMLY SPAWNED AND OCCUPIED FORTS/OUTPOSTS : Throughout Skyrim WZAA adds small forts, camps and outposts which can be attacked (or defended) for loot, intel or fun. Overtaking an enemy occupied FORT/OUTPOST may offer an ADVANTAGE. See how this works?
RANDOMLY SPAWNED LANDMINES : As with CANNONS, in major WZs and CIVIL WAR SEIGES, landmines may appear. Watch your step! The frequency of these can be adjusted (or removed) via our MCM.
FANATICS : Some citizens of Skyrim are fatally dedicated to their cause. Just run from them. You’ll be better off.
And MORE!
INCLUSION of NEW COMBATANT NPCS into existing WZs : WZAA can add new Archers, Fanatics, Soldiers, etc to already existing WZs, making what was old, new again… and much more dangerous.
REINFORCEMENTS : Many WZs and vanilla battles now feature reinforcements to keep the battle going strong after the initial wave of death. The frequency of these can be adjusted (or removed) via our MCM. An EXTRA-NPC “clamp” is also included to keep you from overloading your system.
BOSSES: Many new characters presenting new challenges. Not a single one of WZAA’s “BOSSES” will be as easy to kill as Ulfric is in vanilla. Killing WZAA BOSSES may offer an ADVANTAGE.
CIVILIANS : Not much purpose but to add to the chaos. Some will engage in the battle and some with run. These also can be adjusted via our MCM.
And STILL MORE!
EXTENDING EXISTING WZs and ADDING NEW ONES : WZAA extends some well-known WZs into really HUGE battles. REDORAN PLAINS, for instance, can now span over 20 cells, have Cannons, Landmines, Fanatics, Reinforcements, Citizens and can last for quite awhile.
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