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发表于 2021-7-24 16:26:43
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Q: What's the difference between the patch and Animation Loading Fix v1.1 (LE)?
A: Animation Loading Fix (since v1.1) changes movsx -> movzx instruction, what doubles the existen limit of numStaticNodes. A crash or unpredicted behavior still may happen when you will have more than 65535 numStaticNodes (instead of 32767) using the Animation Loading Fix solution.
This patch always put 0 instead of incorrect value to the numStaticNodes register, what always help to cure the CTD and frees CPU from additional work.
A:动画加载修复(自 v1.1 起)更改了 movsx -> movzx 指令,使 numStaticNodes 的现有限制加倍。当您使用动画加载修复解决方案拥有超过 65535 个 numStaticNode(而不是 32767)时,仍可能发生崩溃或意外行为。
这个补丁总是将 0 而不是错误的值放入 numStaticNodes 寄存器,这总是有助于治愈 CTD 并使 CPU 从额外的工作中解放出来。
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