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马上注册领取绝版勋章
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本帖最后由 ScoRp1O 于 2022-8-3 20:28 编辑
无限期停止对本帖内容维护,汉化文本保留以供参考
由于作者调整了MCM文本的排序,该汉化由我从头开始做起。
2022/02/02 19:52 根据版规补充声明:个人完全汉化,独立完成,无参照。
DEAR HONEY ORIGINAL POST <----Mod原址
2.2.1更新说明:
- Added a jump commitment setting, which severely limits air control while jumping. As always, it can be disabled or changed in the MCM // 增添跳跃约束功能,该选项会大幅限制你在半空中的灵活度。可在MCM中配置
- Made the player character rotate instantly to the desired rotation on jump start to improve responsiveness // 在跳跃瞬间时玩家可以立即旋转到期望的方向
- Added a separate air rotation multiplier while gliding, for use with the Paraglider mod // 增添了处于滑翔状态时的灵活度调节设定,适用于特定的滑翔类mod
- Fixed a rare issue with SKSE plugins not being able to receive the API. This is a breaking change, mods using the API will need a small update. Thanks to TannedHide for the help with testing! // 修复了由SKSE导致的无法接收API的问题。该项修复是不继承的,所以使用该API接口的mod会需要升级以适配
- Fixed an issue when the target lock was toggled on while aiming a bow/spell // 修复当处于发射状态时(弓,法术)目标锁定导致的问题
- Fixed a target lock issue by adding a check so the toggle target lock function doesn't run twice when the target lock key is set to the POV toggle key ALONG with the POV toggle setting enabled // 目标锁定功能会增添一轮检查机制:在第一人称目标锁定启用时,且锁定按键与切换视角键相同时,目标锁定功能不会执行两次
2.2.0更新说明:
Added a Nemesis patch by Distar for procedural leaning // 在Nemesis上添加了“倾身”补丁
Added new settings for controller deadzones // 为手柄死区增添了一系列设定
Reorganized the MCM (some of your settings might be reset) // 重做了MCM文本(部分设定会重置到新的初始状态) 译者注:相比于2.0,文本有了较大幅度改动
Fixed the recent incompatibility with TK Dodge RE // 修复了最近版本对TK Dodge RE的不兼容性问题
Fixed the recent bug causing projectiles to be misaligned with the crosshair // 修复了最近版本bug导致投射物(例如法术和箭头)与准星无法对齐的问题
Fixed the arrow tilt up angle being applied incorrectly while mounted // 修复了在骑射状态下箭头向上角度错误的问题
Fixed the arrow raycast potentially colliding with actors behind the player character // 修复了有NPC在玩家背后时,射出箭头的轨迹可能导致潜在冲突的问题
Fixed the 'Face Camera During Auto-Move' setting not working while sprinting // 修复了在冲刺状态下“面向准星 - 自动前进”设定失效的问题
Fixed various issues caused by the new vanilla-style movement mode // 修复了若干在上一版本中由于“原版风格运动”导致的各种问题
2.1.1更新说明:
Removed the face crosshair while moving option, and reworked main directional movement settings (effectively split the face crosshair while moving option into sheathed & unsheathed) // 移除了移动时面向准星选项,并且重制了万向移动的主要设定(将面向准星功能高效的划分至了出鞘/入鞘选项中) 译者注:在MCM选项文本中,该选项并未被移除,鉴于不更改原有设置的前提下,务必留意该选项,最好禁用。
Fixed the face crosshair instantly option // 修复了无延迟面向准星选项
Fixed not being able to sprint during auto move // 修复了在自动移动时无法冲刺的问题
Hopefully fixed the reticle widget staying on a dead target // 修复了目标锁定会停留在已死亡目标上的问题
2.1.0更新说明:
Completely reworked the target lock logic // 完全重制了目标锁定的运行逻辑
Added support for multiple target points on a single actor // 增添支持,对于单个角色现在可以实现多目标点
Added setting to face crosshair while moving, also improved the face crosshair while attacking setting. Toggling both on should result in an experience similar to vanilla, but with more flexibility (e.g. better target lock, strafing while sprinting) // 增添选项,移动时面向准星。同时也改进了攻击时面向准星功能。同时启用这两个选项会带来更贴近原版游戏的体验,不过更有灵活性(例如目标锁定、短停射击时)
Added an (optional) 360 horse archery feature (a collaboration with NickNak) with new animations for turning in the saddle. Requires Nemesis// 增添可选选项,360度骑马射击功能,附带新的马鞍动画。(需求Nemesis来运作)
Arrows shot while on a horse will now be much more accurate and fly towards the crosshair // 骑马时发射的箭头会更加准确并且会朝着准星飞行
Fixed the jarring animation snap when starting to sprint // 修复了冲刺动画开始时衔接不协调的问题
Fixed the target lock POV toggle zooming the camera // 修复了目标锁定键切换视角时镜头缩放的问题
Fixed the API not working at all // 修复了API接口完全不运作的问题
Added API functionality to temporarily control the player character's yaw // 增添API接口,可以临时控制玩家的方向
Added setting to change the controller buffer override (it was being forced to a 0.02 value in previous versions) // 增添选项,可以自行修改控制缓冲值(在旧版本中,它被锁定在0.02)
2.0.2更新说明:
Added setting to reset camera pitch when resetting camera // 增添选项,垂直方向的镜头位移现在也能够进行重置
Tweaked POV Target Lock button hook, now disables target lock on button down instead of up // 调整了第一人称视角下的目标锁定键的触发逻辑。原先的触发逻辑为:按下按键放开后触发目标锁定功能。现在的触发逻辑为:按下按键时便触发目标锁定功能。
Worked around the MCM Helper AE issue that caused crashes when TrueHUD was not installed // 使用AE版本的MCM Helper时,未安装True HUD导致的跳出问题已修复
2.0.1更新说明:
Removed the tutorial hint as it possibly caused more issues than it was worth // 移除了教程提示,因为这很有可能会导致一些问题
Fixed the flipped logic on the 'Stop on Direction Change' setting, working only during slow time instead of the opposite // 修正了"换向中止"的换向逻辑,现在只会在缓时效果下应用,而不是在所有"换向状态"时。
2.0.0更新说明:
Split off the HUD features into a separate mod // HUD调整功能现在被分划为独立mod:True HUD
Added a new target lock reticle style and animation // 全新的锁定准心和动画效果要使用该功能,你需要作者提供的单独的基于skse的mod,即上一条说明里提到的True HUD
Added an option to auto adjust camera during movement // 增添选项,在运动状态下自动调整镜头位置
Added an option for player rotation to ignore slow time effects // 增添选项,使得玩家的转动速度能忽略缓时效果影响
Added a simple, hopefully unobtrusive vanilla-like hint about target lock // 增加贴合原版游戏风格的目标锁定教程
Split the 'Use POV Switch Button For Target Lock' into keyboard and gamepad - enabled gamepad by default // 使用切换视角键来锁定目标,接入手柄时默认启用
Bound target lock by default to middle mouse button // 默认使用鼠标中键来锁定目标
Directional movement is now correctly disabled while casting a ward with the 'Face Camera while Blocking' option enabled // "面向目标格挡"启用时会正确停用万向移动
The reset camera feature is now smooth instead of instant // 镜头重置现在会过渡得更平滑,而不是立即归位
Attempted to improve target lock logic - let me know if it's worse. It probably needs a complete rethinking. // 目标锁定的逻辑得到了优化,可能会重做该模块功能
Fixed first person horse issue with Improved Camera // 使用Improved Camera时,第一人称视角下的骑马bug已修复
Fixed chain lightning not chaining during target lock // 使用目标锁定时,释放闪电链法术会导致法术不在目标间传递的问题已修复
Fixed target lock camera speed being affected by slow time // 缓时状态下,目标锁定时的镜头移动速度问题已修复
TrueDirectionalMovement_english.txt
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