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[讨论交流] 韩网整合facerim的问题和解决方案(附小白ctd教程)

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发表于 2022-10-10 01:51:25 | 显示全部楼层 |阅读模式

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本帖最后由 mymasterartoria 于 2023-3-27 14:02 编辑

一个简短自查ctd(游戏崩溃至桌面,游戏没了)教程
如何查看ctd原因(查看crash log 崩溃日志)
mo2文件夹--overwrite--NetScriptFramework--根据你上次游戏崩溃时间寻找日志,一般是最后一个文件

crash log 范例
enhandled native exception occurred at 0x7FF725DB2BEF (SkyrimSE.exe+132BEF) on thread 28000!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 09 Oct 2022 09:55:28.425

Possible relevant objects (2)
{
  [   0]    BSTriShape(Name: `0_Ordinary_HeadNord`)
  [  46]    BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`)
}
以上是崩溃日志的开头部分,下面还有很长但大家都不是b社程序员我们就不涉及那么多了。

解决办法
灵活使用谷歌去搜索蓝字部分,一个10年的游戏了你不会遇上新bug的。如果搜不到,恭喜你。
下面这个网址收集了橙字部分(崩溃原因)
N网已删除下面这个网址,网址内容贴在楼下。    2023/3/26编辑
https://www.nexusmods.com/skyrimspecialedition/articles/3031/


注:crash log 不是神奇魔法,它也可能无法找出你ctd的原因。即使找出来也不一定能解决。
那么有人就会问了“我该怎么办呢”。我这里教给大家一个土办法,禁用出问题的模组。
下面是帖子正文,本帖将只收录facerim整合的问题。请不要动原整合的加载顺序。这是韩网论坛自己的结论。这是一个只能做加法不适合自改的整合,包括但不限于升级cbbe 3ba,cpbc。结果我游戏都进不去了。
楼主会贴出自己遇到的问题和解决方法。也欢迎大家提问。




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amgo + 1 + 5 + 1 非常有建设性的解决方案!

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 楼主| 发表于 2022-10-10 02:19:06 | 显示全部楼层
问题描述:进入冬堡CTD
问题模组:the ordinary women
CTD原因:无法正确加载npc头模
解决方法:提高the ordinary women的插件优先级。只要比所有覆盖同一meshes的插件更高即可,我改到了87
crash log
Unhandled native exception occurred at 0x7FF725DB2BEF (SkyrimSE.exe+132BEF) on thread 28000!

FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 09 Oct 2022 09:55:28.425

Possible relevant objects (2)
{
  [   0]    BSTriShape(Name: `0_Ordinary_HeadNord`)
  [  46]    BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`)
}

Probable callstack
{
  [0]   0x7FF725DB2BEF     (SkyrimSE.exe+132BEF)          Mutex::Lock1_132BD0+1F
  [1]   0x7FF7268F23D7     (SkyrimSE.exe+C723D7)          BSDynamicTriShape::unk_C723C0+17
  [2]   0x7FF72605647A     (SkyrimSE.exe+3D647A)          unk_3D6410+6A
  [3]   0x7FF726057839     (SkyrimSE.exe+3D7839)          BSFaceGenMorphDataHead::unk_3D7740+F9
  [4]   0x7FF726058F67     (SkyrimSE.exe+3D8F67)          BSFaceGenNiNode::unk_3D8E00+167
  [5]   0x7FF726058BF4     (SkyrimSE.exe+3D8BF4)          BSFaceGenNiNode::unk_3D8980+274
  [6]   0x7FF726059868     (SkyrimSE.exe+3D9868)          UpdateMorphingJob_3D9850+18
  [7]   0x7FF7268B2A81     (SkyrimSE.exe+C32A81)          JobList::Process_C329B0+D1
  [8]   0x7FF7268B4C48     (SkyrimSE.exe+C34C48)          BSJobs::JobThread::Func1_C34930+318
  [9]   0x7FF72688D6BD     (SkyrimSE.exe+C0D6BD)          StartAddress_0_C0D680+3D
  [10]  0x7FFA7A6C7034     (KERNEL32.DLL+17034)           
  [11]  0x7FFA7B1A26A1     (ntdll.dll+526A1)              
}

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 楼主| 发表于 2022-10-10 02:22:58 | 显示全部楼层
这里附上关于头模冲突的另一个定位方法。在CTD后寻找
文档---my games -- skyrim special edition -- skse--hdtSmp64.log
打开hdtSmp64.log,里面会记录sse加载了哪些npc,一般最后一行就是出问题的。
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发表于 2022-10-10 21:16:49 | 显示全部楼层
尽管不是玩的facerim,也很受用
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 楼主| 发表于 2022-10-11 01:28:53 | 显示全部楼层
本帖最后由 mymasterartoria 于 2022-10-11 01:54 编辑

问题描述: 夜莺npc 卡利亚黑头
问题模组: B&B ; kmatu credit ; the tpc overhaul;
原因:         整合分发者应该是改过插件顺序或者是esp顺序的
解决方法:                  esp顺序和插件应保持一致。这也是一部分黑头的修复方法。
                  本人不推荐 face discoloration fix。这没有解决根本问题。
原来:
esp顺序:kmatu credit ; B&B; the tpc overhaul插件顺序:kmatu credit;the tpc overhaul ;B&B
修改后:
esp顺序:kmatu credit;the tpc overhaul ;B&B
插件顺序:kmatu credit;the tpc overhaul ;B&B

附上reddit 的 黑脸问题分析
https://www.reddit.com/r/skyrimm ... what_causes_it_and/
下帖发原文









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 楼主| 发表于 2022-10-11 01:41:43 | 显示全部楼层
Guide: The Dark Face Bug and What Causes It (And some fixes)
PC SSE - Discussion
Most Skyrim modders who downloaded mods which change NPC appearances have probably gotten the dark, black, brown, grey, etc. face bug at some point. This can be a frustrating problem to fix if you don't yet know what can cause it. I've read many discussions on it over the years, but I never saw oneI felt was sufficiently comprehensive and after seeing someone accuse Guards Armor Replacer of giving their NPCs dark faces, I decided it would benefit the community to have a more in-depth guide on the Dark Face Bug.

Since over the last two years I've been gaining experience and leveling up my modding skilltree, I can hopefully explain this bug in detail and in a way a casual modder will understand.

The first thing to understand, is that the Dark Face Bug is not actually a bug in the game engine. Rather, it is user or modder error caused by one of two things: Missing facegen data or incompatible facegen data.

Missing Facegen Data

Facegen data is a mesh file which basically describes the features of an NPC's face. If a facegen mesh file doesn't exist for an NPC, the game will default to auto generate a dark head for them. Characters in Skyrim have corresponding facegen mesh files which come with the game, so missing facegen data can only affect NPCs which are from a mod, not Skyrim or its DLCs.

One way to remedy this in-game is to set the NPC weight in console, which will align their face color with their skin color, but this is a bad solution because it is tedious, the face will not be the custom face it should be (will look ugly and generic), and it may not even permanent between game sessions.

A better solution is to regenerate these facegen files using the Creation Kit. This is a SSE guide for facegen mesh generation.

Incompatible Facegen Data

This is a situation when facegen does exist for an NPC but the facegen mesh of the NPC conflicts with what the latest .esp file to modify that NPC says they should look like. To put it plainly, if A.esp says Lydia's face should look like A and includes a new facegen mesh for her but B.esp is loaded later and says Lydia's face should look like her vanilla face, the game will try to load part of her appearance from A's facegen file and another part of her appearance from B.esp, and when it realizes the two don't make a coherent face it defaults to auto generate a dark head for her.

It is important to understand that mods which are not intentionally appearance replacers still override appearance data in their .esp files.

Using the above example, let's say you want to give Lydia a sexy new face with Bijin Warmaidens and a sexy (in the practical sense) new armor with Guards Armor Replacer.

Bijin Warmaidens comes with a facegen mesh file which overrides Skyrim's facegen mesh for Lydia. Bijin Warmaidens's .esp file describes her appearance.

Guards Armor Replacer doesn't come with any facegen files because it isn't intended to modify Lydia's appearance. However, the Guards Armor Replacer .esp does describe her appearance because every single mod which edits an NPC's record must come with data describing their appearance.

So, what you are left with when you try to load Bijin followed by GAR is facegen from Bijin paired with .esp face data from GAR- this is incompatible and causes Lydia to have a dark face.

Solving Facegen Conflicts Between Appearance Mods and Mods Which Edit NPCs

The Lydia situation above is one such conflict. This is solved with a patch which carries over changes from the NPC appearance modifier and then adds changes from the other mod to the same NPC entry in this patch. Sometimes these patches already exist. Other times, you will have to make your own with SSEdit.

Open both mods with SSEdit.

Open the NPC's entry in SSEdit.

You will see an entry in the form of a column for each mod which edits that NPC.

Right click on the top of the appearance mod's column.

Copy as override. Create a new .esp for the patch, or select another .esp to put the changes into.

Then, right click anywhere on the data in the columns.

Hide no conflict rows.

You will now have to manually resolve the remaining conflicts in the new column you made. In the Lydia example, this means setting her outfit to whatever was defined in GAR.

Close SSEdit, and allow it to save the new .esp.

Make sure your patch is loaded after the original two mods.

Solving Facegen Conflicts Between Multiple Appearance Mods

This occurs when multiple appearance mods (that is, mods with facegen files) edit the same NPC and the last loaded .esp is paired with the wrong mod's facegen mesh file. For example, you get an NPC appearance replacer which modifies every NPC in Skyrim, but decide you want another mod to define Serana's appearance.

Mod Organizer users are the most vulnerable to experiencing this situation, which occurs when the load order of the mod files is A-B, but the load order of the mod .esps is B-A. It needs to be either (A-B and A-B) or (B-A and B-A). So, you need to do one of two things.

Reorder either the left or right pane load order so the order facegen files are loaded is in-line with the order .esp files are loaded. OR

Delete the offending mod's facegen mesh file or NPC entry in the .esp.

The End

I hope that helps you if you didn't previously know what caused the dark face bug or what to do about it. If something is unclear, leave a question and I will do my best to answer.

Edit; some important information from the comments

I forgot a couple of things when writing this guide, and saw them in the comments, so I'll add them here. First off, this guide includes the most common causes of the dark face bug, but not every single cause.

The dark face bug can also be caused by edits to head parts. As Blackbread pointed out, RS Children does this. Any other mod-added children require patching to match up with RS Children's edits.

The dark face bug can also be caused by race data conflicts. However, I have never run into this and unfortunately cannot tell you how to fix it.

There are multiple patchers which can automatically carry over appearance edits to NPCs. Requiem's Reqtificator is capable of this, as are several others.
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 楼主| 发表于 2022-10-11 01:47:13 | 显示全部楼层
本帖最后由 mymasterartoria 于 2022-10-11 01:51 编辑

该整合的插件和esp顺序查询
https://loadorderlibrary.com/lists/facerim-omicron-20220611注:omicron版在6/10进行过一个更新,但站立的版本是基于6/8(并且少了一些模组)单纯的替换modlist和pluginlist并不能解决所有的黑脸问题。建议具体问题自定义修改。


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 楼主| 发表于 2022-10-11 03:28:52 | 显示全部楼层
对冬堡ctd的补充:
依旧是排序问题。
对今后的ctd优先解决排序
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发表于 2022-12-24 17:35:46 | 显示全部楼层
我的crashlog:Possible relevant objects (3)
{
  [   0]    BSTriShape(Name: `CorruptionFatFemaleHeadNord`)
  [   8]    NiNode(Name: `RopeL09`)
  [  46]    BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`)
}

然后我的HDTLOG:SkinAllGeometry skeleton_female.nif 11, miko, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0_HAIRLINE_Female_Human_Straight, miko, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - FemaleMouthHumanoidDefault, miko, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - CorruptionFatFemaleHeadNord, miko, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - zzzzzzz6.0_EyeW44A, miko, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 00SGFemaleBrows07, miko, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0Emma, miko, (formid 00000014 base form 00000007 head template form 00000000)
SkinSingleGeometry skeleton_female.nif 11 - 0EmmaHL, miko, (formid 00000014 base form 00000007 head template form 00000000)


是不是意味着主角的美化问题? 0Emma是一款发型

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发表于 2022-12-24 22:07:12 | 显示全部楼层
罪魁祸首是:Corruption和The Ordinary Women这两个mod的锅

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 楼主| 发表于 2022-12-30 09:33:34 | 显示全部楼层
amgo 发表于 2022-12-24 22:07
罪魁祸首是:Corruption和The Ordinary Women这两个mod的锅

没用过corruption不知道
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发表于 2022-12-30 14:48:01 | 显示全部楼层
mymasterartoria 发表于 2022-12-30 09:33
没用过corruption不知道

类似损伤,会产生身体变形。所以导致捏脸系统闪退

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 楼主| 发表于 2022-12-31 13:38:14 | 显示全部楼层
amgo 发表于 2022-12-30 14:48
类似损伤,会产生身体变形。所以导致捏脸系统闪退

the ordinary women 只改变npc的身形
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发表于 2023-1-3 07:37:03 | 显示全部楼层
非常感谢楼主的指导,解决了很多问题。我还想问一下,这个整合包升级之后的版本哪里能够下载到呢?9dm上暂时没找到。
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 楼主| 发表于 2023-1-3 13:42:07 | 显示全部楼层
zljuly1998 发表于 2023-1-3 07:37
非常感谢楼主的指导,解决了很多问题。我还想问一下,这个整合包升级之后的版本哪里能够下载到呢?9dm上暂 ...

升级版要去韩网找

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发表于 2023-2-14 18:30:46 | 显示全部楼层
真的牛逼,前天接触的整合包,昨天遇到的冬堡CTD,今天就解决了,牛逼666!!!!!!!!!!!!
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发表于 2023-3-27 01:44:13 | 显示全部楼层
[   0]    NiPointLight(Name: ` PtLight`)
  [   1]    BSFadeNode(Name: `skeleton_female.nif`, Owner: `PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `???????????????`, FormId: 00000007, File: `FaceRim_Custom.esp <- Skyrim.esm`))`)
  [   1]    BSMultiBoundRoom(Name: null)
  [   8]    TESNPC(Name: `???????????????`, FormId: 00000007, File: `FaceRim_Custom.esp <- Skyrim.esm`)
  [   8]    PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `???????????????`, FormId: 00000007, File: `FaceRim_Custom.esp <- Skyrim.esm`))
  [  26]    ShadowSceneNode(Name: `shadow scene node`)  这种会是啥情况呢?xp最大骨骼的问题?只会在游戏内读档是会出现这个错误
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 楼主| 发表于 2023-3-27 13:46:21 | 显示全部楼层
dbbfbvc 发表于 2023-3-27 01:44
[   0]    NiPointLight(Name: ` PtLight`)
  [   1]    BSFadeNode(Name: `skeleton_female.nif`, Owner ...

不够全,我看不懂
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发表于 2023-3-27 14:03:36 | 显示全部楼层

Crash_2023_3_27_1-31-29.txt (53.39 KB, 下载次数: 4)
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 楼主| 发表于 2023-3-27 14:04:08 | 显示全部楼层
这里是韩网对崩溃原因的存档
https://arca.live/b/dagothur/31805310?p=1
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