ActorDistance = 512 #Actors beyond this distance are ignored for collision.
ActorBounceDistance = 1024 #Actors beyond this distance are ignored for bounce and collisions. I suggest leaving this at 4096. Bounce only is very performant.
ActorAngle = 120 #Actors beyond this angle are ignored. Setting it to 360 disables angle restriction. Setting it to 0 means only player will get physics.