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原址:https://www.nexusmods.com/skyrimspecialedition/mods/70691
原作者:Myst42
WHAT IT DOES:
Re-sculpting of facial expressions that works both on vanilla and HP head. Needs mfg console or a similar mod (like Opparco on SE) to work
Among the main differences with other mods, I've made expressions a bit more "intense" and it's possible to make more exaggerated expressions such as a full teeth smiling grin, I've made Aah and Big Aah to be more open, same with Oh, I've made a more marked Happy dialogue/mood and so on. Big and little differences.
The expressions were originally intended for HPH, but I've crafted the same edits on a vanilla head tri file, so it has files for both.
重新雕刻面部表情,在vanilla和HP head(原版和High Poly Head)上都可以使用。需要mfg控制台或类似的mod(如SE上的Opparco)才能工作。
在与其他mods的主要区别中,我做的表情更 "强烈 "一些,可以做出更夸张的表情,如全牙笑的笑容,我做的Aah和Big Aah嘴张得更开,与Oh相同,我做了一个更明显的快乐对话/情绪等等。区别有大有小。
这些表情原本是为HPH准备的,但我在一个vanilla头的Tri文件上进行了同样的编辑,所以它有两个文件。
COMPATIBILITY:
Expressive Female Animation, is NOT compatible, since this does the exact same function, but differently.
Possible FAQ: Why not use EFA instead? A: No real reason other than personal choice.
Expressive Facegen Morphs by the same author as EFA, is completely compatible and very recommended, as it produces even better results when combined with this. (Basically, both my mod and EFA control expressions, EFM controls chargen sliders instead)
Special Edition: As far as I know, tri files work the same for both games, the uploaded version on SE page, should be the same as this.
Expressive Female Animation,是不兼容的,因为它的所起功能完全相同,但与本mod不一致。
可能的常见问题:为什么不使用 EFA?答:除了个人选择之外,没有真正的原因(即Expressive Female Animation和Waifu Expression Redux任选其一)。
与EFA是同一个作者的 Expressive Facegen Morphs是完全兼容的,而且非常值得推荐,因为它与EFA结合后会产生更好的效果。(基本上,我的mod和EFA都是控制表情的,EFM则是控制chargen的滑块)。
Install:
HPH already comes with some expression options on its installer, but the EFA option there is irrelevant, as this mod needs to overwrite those files to install properly. The rest is pretty straightforward standard mod installation.
HPH在其安装程序上已经带有一些表情选项,但那里的EFA选项是不相关的,因为这个mod需要覆盖这些文件才能正确安装。其余的是相当直接的标准mod安装。
Using on Followers:
If a follower is using their own tri files, they are usually located somewhere on the follower's file tree, something like Meshes/Actors/CustomFollower/Head or something similar, it depends on the author's design. But once located (And it should be easy, because head tri is usually named "FemaleHead.tri" or something very recognizable) it's a matter of knowing whether it's vanilla or high poly head, and you can overwrite those tris with custom ones.
如果随从使用他们自己的tri文件,它们通常位于随从的文件树上的某个地方,比如Meshes/Actors/CustomFollower/Head或类似的东西,这取决于作者的设计。但是一旦找到了(这应该很容易,因为头部的tri通常被命名为 "FemaleHead.tri "或一些非常容易识别的东西),只需要知道它是vanilla还是HP head,你就可以用自定义的tri覆盖这些tri了。
FILE:
Ver. 1.11
https://wwk.lanzoue.com/iYFTC0gtreeb
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