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le区好像没人回复我,到这里来问问大佬
事情是这样的,我在n网看到一个终结技mod:https://www.nexusmods.com/skyrim ... ods/85930?tab=posts
我想把它装到le里,捣鼓了一天,把hkx文件都转成了le版本的,现在fins也通过了,就是不知道怎么提高触发几率。原作者用的是kaputt,这玩意le没有,所以我就想把它替换掉原版的某一个终结技这样就可以用violens触发。于是点子 又来了,我去找了samurai killmove,它是替换的原版(Bash, Trip, Slash),原文如下:
Description:
1.
This mod will replace one of the vanilla killmove animations, By default I've set it to replace the "paired_1hmkillmovee.hkx", Because after few time I test I just found this killmove idle correspond to VioLens 1hm (Bash, Trip, Slash) section.
2.
You can replace to any other killmove animation like paired_1hmkillmovea, b, c, d, f, or you can even replace 2-handed sword(2hm) killmove as well, But you need to know which current killmove will be replaced and correspond to which VioLens custom section, Because in vanilla Skyrim environment character just hvae low chance to use killmove in combat, without VioLens you probably never know my samurai killmove is exactly working or not.
Beside, Some killmove is contain body cut effect(Head, Body), If you replace those killmoves with my samurai killmove suppose you will get the same effect aswell, Unfortunately I have no idea those killmove correspond to which VioLens custom section, If you guys found it, please let me know lol.
那我就想直接替换掉Bash, Trip, Slash得了,反正我测试samurai killmove是没问题的。可是samurai killmove的文件里只有一个paired_1hmkillmovee.HKX文件,这给我整不会了。我要怎么替换呢?我把paired_trample_killmove.hkx直接命名成paired_1hmkillmovee.HKX吗?可是trample killmove包含一个animationHKX,一个txt和fins生成的behavior文件。这咋弄呢?在txt里把注册的eventname改成paired_1hmkillmovee吗?
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