|
发表于 2023-12-17 18:01:17
|
显示全部楼层
楼上正解
\SKSE\Plugins\hdtSkinnedMeshConfigs\configs.xml
<!--
disableSMPHairWhenWigEquipped: (boolean) if enabled, when you have at the
same time smp hair and smp wig, now, only the wig is physically calculated.
More precisely, if you have an armor on the hair or longhair slot, no headpart
is physically calculated.
You very probably want this, except if you use a hidden helmet mod.
If no value is set, default is false.
-->
<disableSMPHairWhenWigEquipped>false</disableSMPHairWhenWigEquipped> |
|