Eating black goo also causes ctd issue, the crash log call stack is just the same as the crash log I posted earlier. I guess the process of manifesting devices might be the source.
吃黑粘液也会导致 ctd 问题,崩溃日志调用堆栈和我之前发布的崩溃日志一样。我猜设备显现的过程可能是源头。
I find it turned out to be black goo issue. Changing the black goo model got problem solved, post fix here if anyone needs it.
我发现原来是黑色粘液问题。更改黑色粘液模型解决了问题,如果有人需要,请在此处发布修复。
The previous ctd might also be a model missing issue, need to look into it further.
之前的 ctd 也可能是缺少模型的问题,需要进一步调查。
Black Goo model CTD on my end was a corrupt(?) texture, or maybe just too small for the game to handle (was supposedly 2x2, but DXT/DDS works in 4x4 pixel blocks, so i don't think a 2x2 texture is valid).
我这边的 Black Goo 模型 CTD 是一个损坏的(?)纹理,或者可能只是太小而游戏无法处理(据说是 2x2,但 DXT/DDS 在 4x4 像素块中工作,所以我认为 2x2 纹理无效)。
Replacing them with 8x8 textures (Attached) fixed the CTD for me.
用 8x8 纹理替换它们(附加)为我修复了 CTD。