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1000金元
开头先放部分log
[imghide] Unhandled native exception occurred at 0x7FFB348ECBEF (tbbmalloc.dll+CBEF) on thread 27788!
FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 17 Sep 2024 17:37:49.310
Possible relevant objects (6)
{
[ 1] BSDynamicTriShape(Name: `FemaleHeadErin`)
[ 60] ShadowSceneNode(Name: `shadow scene node`)
[ 71] NiCamera(Name: `WorldRoot Camera`)
[ 72] BSFadeNode(Name: `skeleton.nif`, Owner: `PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `?????????`, FormId: 00000007, File: `Skyrim.esm`))`)
[ 114] NiCamera(Name: null)
[ 136] BSMultiBoundRoom(Name: null)
}
Probable callstack
{
[0] 0x7FFB348ECBEF (tbbmalloc.dll+CBEF)
[1] 0x7FFB348E60D9 (tbbmalloc.dll+60D9)
[2] 0x7FFB348EB404 (tbbmalloc.dll+B404)
[3] 0x7FFB348F385A (tbbmalloc.dll+1385A)
[4] 0x7FF7569B2C94 (SkyrimSE.exe+C72C94) BSDynamicTriShape::dtor_C72C60+34
[5] 0x7FF756A9115B (SkyrimSE.exe+D5115B) BSCullingProcess::unk_D51100+5B
[6] 0x7FF7562F1980 (SkyrimSE.exe+5B1980) Main::Draw_5B1860+120
[7] 0x7FF7562F1832 (SkyrimSE.exe+5B1832) Main::unk_5B1710+122
[8] 0x7FF7562F1301 (SkyrimSE.exe+5B1301) Main::unk_5B1020+2E1
[9] 0x7FF7562F35C7 (SkyrimSE.exe+5B35C7) Main::Update_5B2FF0+5D7
[10] 0x7FFB27A70C49 (hdtSMP64.dll+C0C49)
[11] 0x1921D48BD80
}
Registers
{
AX: 0x0 (NULL)
BX: 0x1961D6AE800 (BSDynamicTriShape*) -> (Name: `FemaleHeadErin`)
CX: 0x1000000 (u32):[16777216]
DX: 0xB3000000 (u32):[3003121664]
SI: 0x192D94A7500 (BSGeometryListCullingProcess*)
DI: 0x24000000000000A0 (u64):[2594073385365405856]
BP: 0x7FFB349183D0 (tbbmalloc.dll+383D0) (void*)
SP: 0x1167EFF790 (void*)
IP: 0x7FFB348ECBEF (tbbmalloc.dll+CBEF) (void*)
R8: 0x1 (u8):[1]
R9: 0x1921D300000 (void*)
R10: 0x45A (u16):[1114]
R11: 0x1167EFF858 (Sun**)
R12: 0x7FFB349183D0 (tbbmalloc.dll+383D0) (void*)
R13: 0x1960D4B0041 (void*)
R14: 0x1920BA3B100 (void*)
R15: 0x1960D4B0041 (void*)
Flags: 0x10207
XMM0: (double)0 / (float)0
XMM1: (double)0 / (float)6.389878E-31
XMM2: (double)0 / (float)338.1843
XMM3: (double)0 / (float)-3.402823E+38
XMM4: (double)0 / (float)1557.922
XMM5: (double)0 / (float)6814.597
XMM6: (double)0 / (float)0
XMM7: (double)0 / (float)0
XMM8: (double)0 / (float)0
XMM9: (double)0 / (float)0
XMM10: (double)0 / (float)0
XMM11: (double)0 / (float)0
XMM12: (double)0 / (float)0
XMM13: (double)0 / (float)0
XMM14: (double)0 / (float)0
XMM15: (double)0 / (float)0
}[/imghide]
新档选择erin种族能够正常捏脸,捏完脸之后控制台showracemenu就会触发CTD,存档再读取同样会CTD。
mo中唯一的冲突文件是
,这个冲突在我的另一个包中也存在但没有任何运行问题,试过调换优先级但是没有作用。多次CTD的log中relevant objects都会有BSDynamicTriShape(Name: `FemaleHeadErin`)
和BSFadeNode(Name: `skeleton.nif`, Owner: `PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `?????????`, FormId: 00000007, File: `Skyrim.esm`))`)
换成旧版的elin也有同样问题,怀疑是与erin的头模或者骨架有关,试过把正常运行的包的XP32弄过来代替有问题的包里的但是没有用,头模这一块我没有啥头绪,想问问有没有大佬知道还有啥别的解决办法不,完整的crashlog放在附件了
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最佳答案
查看完整内容
试试把 SKSE\Plugins\ErinRace.ini 设置为:
#Enable the Erin Emotion effect (Head overlay) on NPCs and Player
EmotionHeadOverlay = false #default=true
或是把RM的 SKSE\Plugins\skee64.ini 设置为:
bEnableFaceOverlays=1
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