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5000金元
似乎就是重新装了了bodyslide刷了一下。,因为有些装备怎么刷都是透明的。然后所有档全打不开了。
报错文件写的是:
Unhandled native exception occurred at 0x7FFF9919FFC6 (skee64.dll+5FFC6) on thread 18664!
FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 26 Sep 2024 11:08:35.110
Possible relevant objects (8)
{
[ 1] BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`)
[ 1] BSTriShape(Name: `zzzzzzz5.1_EyeN28AElves`)
[ 28] NiNode(Name: `hdtSSEPhysics_AutoRename_Armor_00000007 cocoh05`)
[ 52] TESNPC(Name: `???`, FormId: 00000007, File: `ccbgssse018-shadowrend.esl <- Skyrim.esm`)
[ 60] NiNode(Name: `Belly`)
[ 76] NiNode(Name: `CME Spine [Spn0]`)
[ 100] NiNode(Name: `CME Body [Body]`)
[ 149] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `???`, FormId: 00000007, File: `ccbgssse018-shadowrend.esl <- Skyrim.esm`))
}
Probable callstack
{
[0] 0x7FFF9919FFC6 (skee64.dll+5FFC6)
[1] 0x1F342BA4A00
[2] 0xFFFFFFFFFFFFFFFF
[3] 0x1F55AA6D180
}
Registers
{
AX: 0x1F6458C82B0 (void*)
BX: 0x0 (NULL)
CX: 0x1F6458C8700 (void*)
DX: 0x40 (u8):[64]
SI: 0x1F55AA6D180 (BSTriShape*) -> (Name: `zzzzzzz5.1_EyeN28AElves`)
DI: 0xFFFFFFFFFFFFFFFF (i64):[-1]
BP: 0x1F6458E8EA0 (void*)
SP: 0xE54C9FF870 (void*)
IP: 0x7FFF9919FFC6 (skee64.dll+5FFC6) (void*)
R8: 0xC0 (u8):[192]
R9: 0x0 (NULL)
R10: 0x1F61949E410 (BSFaceGenBaseMorphExtraData*)
R11: 0x1F619635A60 (BSFaceGenBaseMorphExtraData**)
R12: 0x1F55AA6EB00 (BSFaceGenNiNode*) -> (Name: `BSFaceGenNiNodeSkinned`)
R13: 0x7FF60B157780 (SkyrimSE.exe+2FF7780) (void*)
R14: 0xE54C9FF9C8 (void*)
R15: 0x7FF60B157784 (SkyrimSE.exe+2FF7784) (void*)
Flags: 0x10283
XMM0: (double)-6.72623568521173E-44 / (float)-7.390976E-06
XMM1: (double)1.70559911987903E+161 / (float)1.0901E+27
XMM2: (double)-6.72623379052439E-44 / (float)4480.031
XMM3: (double)5.26354424712089E-315 / (float)1
XMM4: (double)1.60822914706278E-314 / (float)-33.19067
XMM5: (double)5.41326716524468E-315 / (float)12.90039
XMM6: (double)0 / (float)0
XMM7: (double)0 / (float)0
XMM8: (double)0 / (float)0
XMM9: (double)0 / (float)0
XMM10: (double)0 / (float)0
XMM11: (double)0 / (float)0
XMM12: (double)0 / (float)0
XMM13: (double)0 / (float)0
XMM14: (double)0 / (float)0
XMM15: (double)0 / (float)0
}
怎么办啊,存档还想要呢。
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