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发表于 2025-11-19 20:21:35
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ossible relevant objects (0)
{
}
Probable callstack
{
[0] 0x7FFED6F836D3 (ImprovedCameraSE.dll+636D3)
[1] 0x7FFED7088888 (ImprovedCameraSE.dll+168888)
}
Registers
{
AX: 0x7FFED7088830 (ImprovedCameraSE.dll+168830) (void*)
BX: 0x7FFED7088888 (ImprovedCameraSE.dll+168888) (void*)
CX: 0x0 (NULL)
DX: 0x3 (u8):[3]
SI: 0x0 (NULL)
DI: 0x7FF64D0D8490 (SkyrimSE.exe+3028490) (void*)
BP: 0x0 (NULL)
SP: 0xBA4080F580 (void*)
IP: 0x7FFED6F836D3 (ImprovedCameraSE.dll+636D3) (void*)
R8: 0x0 (NULL)
R9: 0x0 (NULL)
R10: 0x0 (NULL)
R11: 0x7FFED7088888 (ImprovedCameraSE.dll+168888) (void*)
R12: 0x0 (NULL)
R13: 0x0 (NULL)
R14: 0x0 (NULL)
R15: 0x0 (NULL)
Flags: 0x10202
XMM0: (double)2.59338515961591E-318 / (float)7.355514E-40
XMM1: (double)0 / (float)0
XMM2: (double)5.6802630860754E-315 / (float)1080
XMM3: (double)5.71426112654955E-315 / (float)1920
XMM4: (double)5.88522017188914E-315 / (float)32767
XMM5: (double)1.64952016563316E-314 / (float)-32768
XMM6: (double)0 / (float)0
XMM7: (double)0 / (float)0
XMM8: (double)0 / (float)0
XMM9: (double)0 / (float)0
XMM10: (double)0 / (float)0
XMM11: (double)0 / (float)0
XMM12: (double)0 / (float)0
XMM13: (double)0 / (float)0
XMM14: (double)0 / (float)0
XMM15: (double)0 / (float)0
}
好奇怪 把IMPROVED CAMERA禁用就能进去了,难道是我和这个模组犯冲吗。只能先用回老版本的了 |
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