|
马上注册领取绝版勋章
您需要 登录 才可以下载或查看,没有帐号?立即注册
x
授权转载,除本网站外皆为盗版。
原创小任务
通过这个任务得到50000负重的奖励
任务发起人:灰胡子沃夫加
加载条件:需安装过无声对话补丁Fuz Ro D-oh - Silent Voice(非必须),这个补丁的作用是让没有语音的对话可以停留更久,不会一闪而过,很多mod都要用他,比如实验室。。。所以去Data\SKSE\Plugins下先看看,或许你已经装了的,当然就算不装这个,任务也能进行
其他条件无,加载时间要求无,加载顺序要求无,与任何修改灰胡子沃夫加的mod可能会不兼容,脚本稳定,帖子后将附上代码供有兴趣的玩家研究与交流
初次上山时便可接任务,第一次遇到沃夫加时可能任务对话不会出现,要保存一次后读档了才会出现,这是这个游戏对无声mod做任务时的一个通病,不碍事,任务完成后得到50000负重值的奖励,当然直接通过控制台更容易,但这个增加代入感
文件:
全部脚本开源供有兴趣的朋友研究
aasetcarryweightmainscript.psc
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 8
Scriptname aasetcarryweightmainscript Extends Quest Hidden
;BEGIN ALIAS PROPERTY aliasbearlocation
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_aliasbearlocation Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY aliaswulfgar
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_aliaswulfgar Auto
;END ALIAS PROPERTY
;BEGIN ALIAS PROPERTY aliascrebear
;ALIAS PROPERTY TYPE ReferenceAlias
ReferenceAlias Property Alias_aliascrebear Auto
;END ALIAS PROPERTY
;BEGIN FRAGMENT Fragment_2
Function Fragment_2()
;BEGIN CODE
Game.GetPlayer().ModActorValue("carryweight", 50000.0)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_1
Function Fragment_1()
;BEGIN CODE
SetObjectiveCompleted(5)
SetObjectiveDisplayed(15)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
SetObjectiveDisplayed(5)
Alias_aliascrebear.GetRef().enable()
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
TIFcarryweightb.psc
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 1
Scriptname TIFcarryweightb Extends TopicInfo Hidden
;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
getowningquest().setobjectivecompleted(15)
getowningquest().setstage(100)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
TIFaacarryweighta.psc
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 1
Scriptname TIFaacarryweighta Extends TopicInfo Hidden
;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
getowningquest().setobjectivedisplayed(5)
getowningquest().setstage(0)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
aacwbearondeath.psc
Scriptname aacwbearondeath extends ObjectReference
Quest Property aasetcarryweight Auto
Event onDeath(actor killer)
aasetcarryweight.setobjectivedisplayed(15)
aasetcarryweight.setStage(10)
endevent
|
评分
-
查看全部评分
|