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发表于 2021-2-1 20:08:14
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Through splitting the mesh and UV-remapping, the trunk texture is applied, vertically, around the tree trunk 2x to 3x more than vanilla. This results in less texture stretching, thus, allowing the texture detail to remain closer to its original quality. This technique does not result in any performance loss!
Besides having 2x to 3x the quality on all tree trunks, these higher polygon meshes also allow EVT to have more complex and detailed trunk shapes. Here is an illustration of the technique applied to the trunks:
As a side effect trees will have reduced branch animations. While the leaves on the trees are still animated, branch movement is not possible at this time. This is true for all tree mods that provide custom meshes. If this is an issue for you, do not use any mod that replaces tree meshes and stick to texture-only mods for trees. We might investigate in the future how to work around this limitation.
Here is a demonstration video of the animations that can be expected: |
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