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楼主 |
发表于 2025-5-4 14:03:06
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** 更新日志:**
特色
**- Frayed 制作的 “明显的装置挣扎 ”迷你游戏 **
> 取代默认 “挣扎 ”逃生选项的迷你游戏。撬锁 “和 ”破解装置 "逃生选项保持不变。在启动迷你游戏时,游戏中会以教程信息的形式提供基本的游戏说明。
>
> 逃脱迷你游戏:
> 迷你游戏的基本概念是,玩家必须按住一串特定的移动键至少一段时间,才能获得自由。如果玩家按错了键或按键时间不够长,输入的序列就会重置,玩家必须重新开始。例如,如果序列是 “WDSA”,如果玩家先按下 “W ”键,就会得到 FX,表示第一次猜测是正确的。如果他们接着按下 “S ”键,则会收到 FX,表示他们对第二个键的猜测是错误的(“失败”)。然后,他们必须重新从第一个键开始,如果他们注意看的话,就应该知道是 “W”。
>
> 有一个可选的机会,允许 “临界失败”。例如,如果是 “WDSA”,就可能变成 “SDWA”。这时,所有先前记住的按键都将失效,玩家必须重新开始。临界失败有自己的 FX 来向玩家提示发生了临界失败。
脚本和 DLL:``
- Taki 的动画注册修复
- 动态链接库错误修复(两个丢失的 DetourTransactionCommit 调用),由 naitro2010 提供
- 改进了与 S.L.U.T.S. Resume 的兼容性(将 SLUTS_VendorItemLotion 纳入食品白名单),作者:Scrab
- 修复了手部缩放故障(NodeHider 在取消隐藏时还原变形),作者:UaineMazoku
- 沙盒化 VRIK 功能,作者:Nuascura(修复丢失的 PapyrusTweaks 相关挂起问题)
- 在选择动画时,“SelectValidDDAnimations ”会将生物种族考虑在内,作者:Taki17
- 配置菜单调整,作者:Taki17
- 动画过滤器宠物套装检测修复(解决了动画过滤器在选择动画时只考虑穿着宠物套装的玩家的问题),作者:Taki17
- 宠物手套脚本修复 by Frayed
**Changelog:**
`Feature:`
**- Devious Contraptions Struggle Minigame by Frayed **
> A minigame that replaces the default "struggle" escape option. The "pick lock" and "break device" escape options are unchanged. Basic instructions on how to play the minigame are included in-game as a tutorial message whenever you start it.
>
> Escape minigame:
> The basic idea of the minigame is that to free themselves, the player has to hold a specific sequence of movement keys for at least a certain amount of time. If a player hits the wrong key or doesn't hold it long enough, the entered sequence resets and they have to start over. E.g. if the sequence is "WDSA", if the player first hits "W" they will get FX to indicate the first guess is correct. If they then hit "S" they get FX to indicate their guess for the second key is wrong (a "fail"). They then have to start from the first key again, which if they paid attention they should know is "W".
>
> There is an optional chance to allow for a "critical fail". This is a chance that on a fail a new sequence to guess is rolled, e.g. if it was "WDSA", it could become "SDWA". All previously memorized keys are then useless and the player has to start over. A critical fail has its own FX to indicate to the player that it happened.
`Scripts & DLL:`
- Animation registration fix by Taki
- DLL bugfixes (two missing DetourTransactionCommit calls) by naitro2010
- Improved compatibility with S.L.U.T.S. Resume (included SLUTS_VendorItemLotion in the food whitelist) by Scrab
- Fix for the hands scaling glitch (NodeHider reverting morphs when unhiding) by UaineMazoku
- Sandboxed VRIK functions by Nuascura (fix for the missing PapyrusTweaks related hang-ups)
- SelectValidDDAnimations will take creature races into account when selecting animation by Taki17
- Config Menu Tweaks by Taki17
- Animation Filter Pet Suit Detection Fix (the animation filter only taking the player wearing a pet suit into account when selecting animations has been addressed) by Taki17
- Paw mittens script fixes by Frayed
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